I wish I could tell you I have a complete grasp of what's going on in the Vanquish demo. I can't, but that doesn't mean I didn't have a hell of a time playing it. I think to comprehend Vanquish in it's entirety, I'd have to be on either coke or speed, and hope my brain would function at the sufficient level of 300%, thus making the game's electric pace seem more like a Sunday morning stroll through Central Park.
The demo's subtitle is Velocity Attack, and I don't think it can be summed in two words any better that. Right from the start of things, you're tossed into a world of perpetual fast forward, where the only thing more helpful than shooting things, is moving really fast, or at times, really slow. Some points of observation:
+ Feels like a shooter with racing game mechanics
+ Flashy style with intense action and bullet time makes for cinematic gameplay
+ Learning curve, rewarding results
+ Scoring system adds leaderboard competitiveness and replayability
+ Language choices for voices/subtitles/menus - Japanese voice acting wins
- HUD is too busy, limits field of view
- Subtitles for comms during in-game action are huge and distracting
- Gruff English voice acting is abrasive, Sam's voice especially
- You can only evade in four directions from the point you're on, vertically and horizontally
I took a quick look at the button config and jumped right into battle. I struggled a bit, so after
completing it, I went through the tutorial, got a grasp on things and played again, performing
at a much more respectable clip. Once you get a hang of the action and controls, the game
becomes a ballet of augmented reaction, transforming guns, headspins, and cigarettes.
If you were unaware or unsure of Vanquish, give the demo a shot. Fans of stylized action will be
ready for more come October 19th.