Bullet Points: Crysis 2 Multiplayer Beta
Wednesday, January 26, 2011 at 6:42PM
Ernie in bullet points, crysis 2, crytek, ea games, xbox360


All footage I've seen of Crysis 2's multiplayer in action led me to believe this was going to be the hot new title for online head-to-head this year. With Halo wrapped up for the time being, and the shaky ground Call of Duty has stood on recently, the door was opened for a new king of competitive multiplayer.

Two or three hours with the Crysis 2 beta leads me to believe it is truly that; a beta, not reflective of the final product. Hit boxes are off, lag persists, and good luck even connecting to a match. Odds are you'll run into more than a few host/server disconnects. The models look cheaply made, especially in death, where they ragdoll like five planks stuck together with one bent nail. Overall, the game feels unpolished. While the Manhattan rooftops are a great place to showcase a nanosuit's impressive array of skills, it's a bland representation of the fully rendered destroyed New York City locations Crytek has been using as a selling point.

+ Exciting, cinematic action
+ Hi-tech perks and abilities keep the pace high
+ Addictive, rewarding, multiplayer system (though not very original)
-  Unpolished
-  Unstable match connections, lag
-  Hit box areas appear off

I came away feeling like Crysis 2 is Modern Warfare with hi-tech abilities and perks, which isn't really a bad thing. It retains the CoD series' addictive and rewarding incentive based system. They've got some time to clean the damn thing up, and I hope they do, as it would suck to let so much promise go to waste. March 22nd is just around the corner, so Crytek will have to work fast.

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