Deciphering Dragon's Dogma: Less Demon's Souls Than Expected!
Wednesday, July 27, 2011 at 2:57PM
Ernie in capcom, dragon's dogma, previews, ps3, sdcc11, xbox360

Dragon's Dogma is a game I've written off as a Demon's/Dark Souls clone, and hence have had little interest in, despite the healthy buzz it has created for itself. Though after playing the demo, I'm singing a bit of a different tune, as the game played surprisingly well.

The demo was playable as two distinctly different characters, a fighter (warrior) class and a strider (ranger) class. I observed my associate trek through a dimly lit cavern to tackle a chimera bookended by a mess of goblins and harpies. The battle was rough and tumble, but enthralling to watch. The chimera's physical appearance slowly whittle away with his health as the fighter and his crew of computer-controlled compatriots punctured the beast in all possible ways, except for that one, pervert. The assistant AI was surprisingly efficient, doing everything from healing the party to imbuing elemental weapon enchantments, and at appropriate times to boot. This is good, as the inability to issue direct commands to your party was a spot of worry for me. Between the intelligent AI and the very very very loose command system, there will be a minimal amount of worry when it comes to your teammates actions.

The strider segment was, in stark contrast to the fighter's, bright and open, transpiring in a grassy field under the blue sky. The strider and squad were tasked to taking down what I believe was a Griffon. There are a lot of buttons to figure out and not much time to do it, so I jumped into the fray and got busy. It seemed the strider's scenario was much more complex than that of the fighter's. Bow shots and dagger swipes are your meat and potatoes, with enchanted special attacks to help distribute damage. I don't know if there is an enemy lock-on function, but I had a hell of a time trying to track the griffon as he soared above my party from all directions. When it landed, I would pump him full of arrows, and when he took off, it was back to trying to locate him quickly enough to fire a bolt or two. At some points, my tank would call for me to use her as a catapult and launch myself onto the griffon. When successful, the experience became a Shadow of the Colossus style climb and stab affair, which was quite fun until I misstepped and fell back to the ground with the rest of my party. I died shortly after.

The moral of the story is that I suck as a strider, but Dragon's Dogma has some promise. Playing the demo really opened my eyes to this bad boy. 

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