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    Get Deep with The Last Story's Battle System

    With each passing day I become more and more enamored with Nintendo's The Last Story, and you should feel the same. I can't imagine why you wouldn't anyway. The latest details gives us an in depth look at The Last Story's battle system thanks to our Far East Side friends at Andriasang.

    Much like typical RPG battle fashion (perhaps more regularly found in MMORPGs) you can see the main character Elza utilizing moves such as pulling enemies, kiting enemies into area-of-effect magic spells, and holding enemy aggro while the teammates coordinate big damage attacks. Then we see some unusual, but welcome tactics, such as running through an allies fire spell area to imbue your weapon with an elemental upgrade, or sweeping a slash through a heal spell to disperse the effects to your entire party. That's thinking outside of the box, melikes.

    If you're thinking The Last Story's system is reminiscent of an MMORPG, you would be right. Creator Hironobu Sakaguchi has stated he feels the game plays a bit like an MMORPG in the sense that you undertake this long and involving quest with a party of six friends who are actively engaging in conversation. The difference, of course, being that your companions are computer controlled, and the conversations are most likely scripted.

    Still no western release date for what could be one of 2011's best RPGs, but rest assured Nintendo can feel the hype building here for what could be Sakaguchi-san's final masterpiece. 

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