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    Sunday
    Jul252010

    Dead Rising: Case 0 is Raising The Bar on Game Demos

    Your typical game demo consists of a section lifted out of the retail copy of whichever game you're being lured into buying. Oft-times this will be one of the earlier stages of the game, so you can get prepped on story without feeling too lost or having any major plot points revealed. And oft-times these demos feel detached and carelessly thrown onto your plate, just to say "Hey! Check it out! Buy, buy, buy!" Dead Rising: Case 0 is different, in that it wants you to feel like it's an investment.

    Sure, its a five buck download, but it's not your typical demo either. It's a prequel to the actual game, following protagonist Chuck on his mission to save his freshly bitten and slowly turning daughter from the zombie infection. Not only does this demo set up the story for where the game will initially pick up, but your experience, weapons, and whatever clothing you happen to find will transfer over to the main game. Well done Capcom, not only are you doing something refreshing with the token idea of the game demo, you're also justifying the five dollar entry fee. I'm still unsure if I want to spend $60 for Dead Rising 2, but I'm pretty sure I'll pay the fiver to try out Case 0.

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