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    Entries in bethesda softworks (25)


    Brink Makes Good for Early Woes with Free Goodies!

    It's no secret that Brink had a rough go of it early on. It was panned by many a critic and review, for it's lack of polish and horrendous online performance out of the gate, and rightly so. In our review, I said there was still a chance for Brink to right its ills through DLC and patches, will this first content pack be step in the right direction?

    As a thank you for dealing with the lag, Splash Damage announced Brink's first DLC would be a freebie for everyone, naturally leading us to believe that the offering would be a steaming pile of MG nest wreckage. Imagine my surprise then to learn that this DLC will not only be free, but a hulking batch of awesome as well. Here's what you get:

    • Maps: Founder's Tower, Labs
    • Outfits: The Sad Punk, The Limey
    • Abilities: UAV for Operatives, Napalm Grenade for Soldiers, Pyro Mine for Engineers, Field Regen Unit for Medics, Tactical Scanner for any class
    • Weapon Attachments: Bayonets, Weapon Shields
    • Level Cap: Players will now max out at Level 24

    How's that for a deal? There is no denying that Brink is truly making an attempt to win our hearts with this DLC, so why deny the love? Look for the extra content to hit sometime in June.


    REVIEW: Brink

    is a game that I've been waiting to spend some extended time with. I'm talking about having the itch; sitting in a corner, rocking back and forth, mumbling incoherently, and scratching my neck. Something about a fast-paced arcade shooter that puts heavy emphasis on parkour does it for me. The game impressed in short preview sessions, and was heavily marketed to give itself a nice pre-release buzz, though it seems as if some quality assurance blues put a damper on Brink's attempt at revolutionizing the genre.

    Click to read more ...


    Brink Launches Tomorrow, Celebrate With a Trailer

    Tomorrow is the release of Brink, one of my most coveted gets of Summer 2011, and maybe even the whole year itself. I've really been looking forward to this title for a while now, for multiple reasons. If you haven't, here's a launch trailer to change your mind. Protip: when a dude with a Jason mask is pressing a gun against your eyeball, you change your mind.

    Brink is bright, colorful, fast-moving, stylish-looking, and challenging. It benefits players who stick together and operates as a team, and it allows you to react after being assaulted or engage in games of cat-and-mouse, due in part to the mobility of the SMART system, and the comparatively large amount of bullets it takes to drop someone (think Halo).

    If you haven't preordered yet, there's still time. Amazon is selling Brink for $55, with a $10 credit  and the Psycho Pack, which comes with some pretty slick customization options. What are you waiting for? 


    RAGE Takes You to Dead City, Death Ensues

    More RAGE is always a good thing, at least in regards to id Software's upcoming video game. Rage at the workplace or at school could lead to expulsion and anger management classes, so please try to avoid that if you can.

    Here's your good RAGE news of the day: preorder pretty much anywhere that matters (Amazon, Steam, Direct-to-Drive, *mutters* Gamestop) and you'll have your order automatically upgraded to the 'Anarchy' Edition, free of charge. Not only does this special set have a kick-ass name, but it comes with a ménage à quatre of useful in-game items; a double barrel shotty, slick Crimson Elite armor, bladed knuckle dusters, and a 'Rat Rod' buggy. That's gear that could fetch $5 on the DLC tip, yours for donuts.

    Speaking of gear, RAGE seems to be all about the weapon selection. In the latest trailer, a full 5 minutes of impressive gameplay across a rather lively place called Dead City, we see weapons aplenty. Shotguns, sniper rifles, some sort of useless crossbow, rocket launchers, pistols that fire a whole damn clip at once, and even a shuriken-chakram deal that takes off heads. That's my type of mutant-maiming device.

    Aside from playing host to a cavalcade of uniquely designed mutant mashers, RAGE is easy on the eyes. Check out the facial expressions and body movements of the old Russian dude sending you on your quest. That's some top flight animation right there, L.A. Noire be damned.

    RAGE is still a few months away, releasing September 13. That's plenty of time to stew in your own desires for this one, especially since there will be a few more trailers like this to amp you up. Don't let a few measly months turn you away, preorder NAO!

    RAGE Anarchy Edition Preorder Bonus Gallery


    Brink Revises its Release Date

    Don't you hate when a game you're dying to get into your console is delayed? You were looking forward to spending a few weeks with said game, leaving your couch only to urinate and change underwear every few days. A delay means all the time you set aside for some good ol' game time becomes free, allowing you to do awkward things like take a walk, conversate with friends, or have a drink with beautiful ladies. Honestly, who wants to do that kind of thing anyway?

    From the title image and the tone of the first paragraph, you must be thinking the worst about Brink, one of the games that I'm most looking forward to spending a few months with, as a hermit. No need to be a pessimist, buck up kiddo! The news is that Brink will be pushed forward a week, now releasing on May 10 as opposed to May 17. That doesn't happen often, but when it does it's kind of amazing, ain't it?

    "Production wrapped on Brink earlier than we planned" said Pete Hines, VP of PR and Marketing for Bethesda Softworks. "It's apparent from the tremendous reaction so far that people are eager to jump online and play, and if we can make that happen earlier - we're going to."

    Production wrapped early. Or, they didn't want to compete for sales on May 17 with L.A. Noire. Either way, I've been sold on Brink since it was announced. Bethesda Softworks could choose to release it one day after Armageddon, my corpse would be eagerly awaiting the release date preorder delivery from Amazon. 


    Brink is Ready and Able to Kick Ass

    If you've been with me for a while, you know how much I'm looking forward to Brink. It's almost here; just a little more than a month until I can start talking friends out of wasting their time with CoD: BlOps and start playing something a little more fun, to say the least. Maybe it's unfair to compare the two, but I'm stoked that Brink encourages and rewards the mobile player, whereas most other modern shooters encourage camping. Boring! 

    The latest trailer details some of the customization you'll be able to play with on the abilities front. Things like turrets, hacks, extra life, sticky bombs and molotovs; you know, tools of the trade. Of course, your ability loadout all depends on the class you choose, allowing you to finetune your wall-running machine-gunning experience. Sure they're just perks, but when you combine them with all the other customization options, it seems like each individual player will be able to craft their own personal experience. That's going to go a hell of a long way.


    Have Some Lovely Elder Scrolls: Skyrim Screenshots


    I tend to take screenshots with a grain of salt. It's easier to make a game look amazing than it is to create an immersive world with a memorable cast and addicting action. Luckily, the Elder Scrolls series has a pedigree of quality releases.

    The latest entry in the series, Skyrim, is looking pretty damn sweet. The screens we've seen so far display a huge leap in the eye candy department. This is good. If Skyrim can retain its ridiculous amount of immersion and depth of content, we're going to have a real winner on our hands. But let me not jump ahead of myself here, we still need to learn more and see more of this thing in motion. In the mean time, have some lovely screenshots!

    Elder Scrolls: Skyrim gallery

    Brink Secret Event at PAX East 2011

    On the first day of PAX East 2011, iam8bit said "Let there be a not-so-secret Brink secret event!" And there was Brink. And it was good. Convention goers may have been greeted sometime during their Friday romp around the Boston waterfront with a poster similar to the one shown above. Those lucky enough to find the location were greeted by over 40 stations running the sweet looking team-based shooter, as well as free pizza and drinks. 

    This was actually my first hands-on time with the game that might be tops on my list of can't-wait-to-play 2011 titles, and I was not disappointed. We were seated in groups and allotted around 30 minutes to go absolutely wild against our opposing team, which consisted of both human players and bots. Customization -- a huge part of Brink's allure -- was in full effect, however in my impatient eagerness to get on the battlefield, I completely missed customizing my avatar at all. I blame this on the fact that the group which played before mine didn't quit out to the menu after their game ended, the bastards. This may have been for the best though, as the options are so plentiful, I could have spent the entirety of my time allowed tweaking my characters appearance. 

    Thankfully, it was only my appearance that was a residual of the player before me. Once the match started up, I was able to freely switch between any of the game's four classes -- medic, operative, engineer, and soldier -- as well as change my two-weapon loadout. I'm sure what was available to us wasn't even all of Brink's unique weapons, yet the options were still staggering. I'd say close to 30 choices of primary and secondary firearms. At the outset, my modus operandi was to frag, efficiently and viciously. This worked well, I racked up the highest kill total of anyone in my game, however taking this route caused me to miss out on what Brink is really about; teamwork.

    A quick selection wheel with a layout of all objectives is available at all times during play, allowing you to keep track of tasks, as well as marking one of them for a waypoint. Classes come into play for teamwork as well, with each providing a unique set of skills necessary for a squad to emerge victorious. The medic can heal and revive teammates, operatives can interrogate downed enemies to reveal the opposition on radar, engineers can buff weapons and create turrets, and soldiers can dispense ammo. Of the above, I spent the most time with the soldier because ammo seems to go fast unless you have a steady and controlled trigger finger, which I did not. Spray and pray, baby! The ability to replenish my own ammo, as well as my teammates' was invaluable. For any action which benefitted my group, be it a frag, a class-specific assist, or helping to complete a map objective, the team was awarded points, and I was awarded experience, used to further pimp out my avatar's clothing and weapons.

    Look, you can listen to me talk about Brink all day and not be swayed, but let me share a story with you. My producer (responsible for the fine video you will find at the end of this post) hasn't been about a first person shooter since Halo 2. That's a long time ago, and it was the last time I saw him emotionally invested in the genre. He sat down alongside me to play some Brink, because why not, right? Well ten minutes later, he was screaming enemy locations into his headset and ranting about protecting our VIP escort from an accosting squad of opposing players. Brink awoke a beast I thought I'd never see again. How's that for results?

    Have a look at some of what we saw at the secret event below. When you're done, you may want to preorder Brink before it's too late. May 17 is right around the corner, and when you're navigating with S.M.A.R.T., that corner comes quickly.

    Produced and Edited by Mario Gonzalez


    REVIEW: Fallout: New Vegas - Dead Money

    Written by Brittany Vincent

    Fallout: New Vegas
    certainly isn't without fault, but it did serve as a succinct followup to one of my favorite PC adventures of the past few Christmases, Fallout 3. After choosing to go the way of Steam for that adventure and this one in turn, I found myself engrossed in a world I couldn't quite escape from...until I was met with saving issues and other wonky glitches that desperately needed ironing out. But surviving the wasteland quickly consumes you, and I knew without a doubt I'd be looking forward to the first available DLC. I should have been leery for all intents and purposes once said package, Dead Money, was announced, but as the release date neared and I was given the opportunity to evaluate the latest addition to the Fallout saga, I was ready. But only if Dead Money could transcend the disappointment and feelings of being disenfranchised that Mothership Zeta so readily inspired. And I'm happy to say that it does, if only by a tiny bit. It's not the fantastic "The Pitt" DLC, but it's a start.

    Click to read more ...


    The Latest RAGE Trailer Gets Me Angry! 

    The latest trailer for id Software's racing-FPS with a splash of RPG elements is still looking good. Seems we've been hearing about RAGE for years now.. What's that? Oh, I guess we have been. Well, the light at the end of the blood-stained tunnel is not just the flaming wreckage of an scrapped battle-buggy, but also the North American release date of September 11. 

    Urge to slaughter hostile deformed mutants rising!