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    Entries in bethesda softworks (25)

    Thursday
    Feb102011

    Hard Metal Meets Cold Steel in Hunted: The Demon's Forge

    Did you ever wonder what a dungeon crawler mixed with a third person shooter and the essence of heavy metal would look like? Me neither. Thankfully, inXile Entertainment and Bethesda Softworks has tackled the unthought notion, and the answer to the question is a resounding "awesome".

    Hunted: The Demon's Forge looks to borrow heavily from Gears of War's play mechanic at its face, but it places an emphasis on co-op play. Control the burly Caddoc to slice and dice all sorts of nasties, and have your friend play the svelte E’lara for more of a spell-weaving, arrow-shooting experience. It's like two games in one! But wait, there's more! She casts magic, he follows up with hard slashes, creating a level of dynamic dual techniques between the two. Rad.

    Are you a total hermit with no friends and no connection to the interwebz? No problem ya bum, pick your favorite of the two and let the AI control the other, but feel free to switch between the either of the mercenary alliance at any time! Methinks Hunted: The Demon's Forge is on the right track. Confirmation will come on the stateside release date of June 1 for PS3, Xbox 360, and PC. Now, back to headbanging. 

    Friday
    Jan212011

    Brink's Choir of Guns Brings the Ratatatatat



    After watching that video, can you honestly tell me you're not excited to get some Brink in your life? Look at how deep that weapon customization gets. Magazine attachment, top attachment, back attachment, bottom attachment; what are you going to use? What shape, size, and color? O, the decisions we face when blowing holes in each other over a network connection.

    The unique art style (why the long face?), bevy of customization options, and a first person parkour engine that hopefully won't suck means Brink is one to keep your eyes on, if they haven't already been shot out by the hail of bullets.
    Saturday
    Oct302010

    REVIEW: Fallout: New Vegas

    Written by Mark Hagan

    Fallout: New Vegas is a paradox. You could compare it to baseball; entirely too long, slow, overpriced, and resistant to the improvements technology could provide. Yet, as the immortal Greg Maddux once said, chicks dig the long ball. So, does New Vegas hit a home run?

    Click to read more ...

    Wednesday
    Oct062010

    Could Fallout Become a Reality? Ask Michio Kaku


    Michio Kaku is the freakin' man. There's simply no other way to put it. An incredibly well-spoken futurist, physicist, and co-founder of string field theory, he teaches classes in my stomping grounds, at the very affordable New York City universities, and has a penchant for camera time and discussing video games. What is there to not like about this guy?

    GameTrailers has a great series of videos where some dude who looks like a pothead Jesus is humbled by the vast expanse of Dr. Kaku's knowledge. When you get a chance, I recommend giving them a watch, they're pretty entertaining. In this clip, Dr. Kaku tackles the question of whether or not the events of the Fallout universe could really happen. The short answer? Michio Kaku has the strength and intelligence to make anything happen, people.

    Sunday
    Sep262010

    Fallout: New Vegas, and The Post-Apocalyptic Sunset


    Bethesda Softworks has outed a lovely TV spot for it's upcoming opus Fallout: New Vegas, and when I say lovely I really mean it. I admittedly slept on Fallout 3, having not playing it until maybe six months or so after it's release, but I'm really glad I got around to it. As one of the best games I've played in recent memory, Fallout 3 was not without it's drawbacks, which New Vegas looks to improve on, and add to tenfold. 

    The ambiance of New Vegas is a rapid departure from the ruins of Washington D.C. While the awesomeness of seeing our history destroyed and inhabited by super mutants and ghouls blew my mind, traversing from point A to point B got bland fast. If you didn't happen upon a tattered national monument, there wasn't much to be seen in D.C., unless of course you crossed paths with a traveler, or a stray robot, or a super mutant, or some other kick-ass randomness. And even though it was these things that mattered, that kept the game engaging, and that made me want to wander around the wasteland looking for the next random situation my character could become involved in, part of me was still lulled to sleep by the District of Columbia's far-too-typical post apocalyptic snooze-fest of browns and grays.

    Enter New Vegas and it's well captured spirit of the old Vegas' panache. Sure, the neighborhood ain't as pretty as she used to be, but the charm is still there. Bright lights, flashing advertisements, exploding buildings, and a vault that looks like a freaking casino! That's a nice touch right there. New Vegas even features beautifully vibrant skies to get your eyes their daily dose of colors. Gone are the two-toned nuclear winters of Washington D.C., replaced with mythological things, like the post-apocalyptic blue sky, and sunset.

    Above all else, Fallout New Vegas looks to deliver where it matters: gameplay, story, and the immerse world of throat-cutting and slaver-gutting that Fallout 3 so aptly portrayed. Gambling, shooting, exploring, blowing shit up, and tough moral decisions. Now all I'm left wondering is, will we be able to solicit ghoul prostitutes? 

    Fallout: New Vegas releases on October 19th

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