I thought I heard the door open but I disregarded it. I was too lost in my task, rationing dirty cash for my crew of big money games, to notice even a breeze of wind. My crew is loyal, experienced, and have a variety of skills, but at the same time they're loud, cocky, and always trying to get the attention of the world at large. Tucked away in my room counting bills that I'd not long hold, I paid no mind to the commotion my games were making outside; that's what these guys did during down time. I should've know something was amiss when the flat fell silent, but I wasn't paying close enough attention. Moments after the unsettling quiet my door violently swung open, and before I had the chance to even question what was happening, Hotline Miami crushed my skull with a baseball bat.
Entries in steam (15)
I haven't been genuinely frightened of a movie since sometime in the 1980s. I'm not sure if that's because I was an impressionable child, or because the movies were just plain scarier. You ever seen ET? That was a damn horrorfest, and one I hope never to see again. So here's Routine, a first-person horror exploration game set on the desolation of Earth's moon circa 198X. This is already hitting all the right notes.
In what I'd call 2001: A Space Odyssey meets Amnesia: The Dark Descent meets Panos Cosmatos, Routine looks all kinds of awesome with a dash of spook. Horror games have been mostly dead the past decade, so to see this attempt to carry the torch from Amnesia sits well with me, like a stomach full of steak and whiskey. Routine is the first offering from Lunar Software, a 3-person studio based in the UK, and is due in 2013 for both Mac and PC. I sorely miss the days of floppy disks, cross-processed colors, and retro-future technology, so I'm eagerly counting the days until I have them all back in my life.
Steam must play third base, because their corner of the industry is just about the hottest lately. Today, Valve has announced that the upcoming World power will expand beyond games, releasing "Software" titles on the platform as well. Oh snap.
The mysterious "Software" will begin to trickle onto Steam beginning September 5 and will include noted Steamworks features such as easy installation, automatic updating, and the ability to save your work to the Steam cloud.
The base set of Software will range from creativity to productivity applications, with future titles to release via Greenlight, Steam's community powered spam filter, assuring only quality makes it to the store, and subsequently to your library during one of the service's generous sales.
This is a bold move, but the right one for the bull market minded Valve. I can see drawing and editing programs being a huge success, especially if they are priced right. The market for word processing and data entry is probably a bit (a huge bit) less, but who knows, maybe pricing and features will bring some new customers to the service. With the high-profile troubles of torrent sites in both the near and distant past and future, an aggresively priced, quality crafted application could be the most painless get for bro who was just invited to Demonoid two days before ship sank. Talk about timing, right?
No word on whether or not the Software will support chat and achievements, but I'm you'll know when you get that messge "Your friend is playing Photoshop".
Zombies are dead. Well of course, they're reanimated corpses, what else would they be? Alright, let's take this from the top then. The zombie genre is dead. These days, anything starring the dead risen is laughably late to the party or trying to desperately cling to the waning corpse rush of the past few years. I tend to avoid zombie-centric media at all costs, save for a few exceptions, such as The Walking Dead. Surprisingly, I wasn't all too excited to play the game - which is based in the world of one of my favorite TV series - mostly because I'm no particular fan of point-and-click adventures. However, when a review code for The Walking Dead: Episode 1 landed in my lap, I couldn't let it go unplayed, and I am very happy with the end result.
Hit the jump to find out how you can win your very own copy of The Walking Dead: Episode 1!
Remember that review I did a way back in the olden day about Ms. 'Splosion Man, a 2D platformer I really liked? Of course you do, because everything I write is as memorable as your first kiss in grade school (or college, whatever). It was a game I thoroughly enjoyed playing through, though it was available only to the limited audience of 360 owners. Twisted Pixel, developers who somehow manage to incite knee-slapping laughter from me time and time again, have now announced that their crazy pink lady of pure energy will be 'sploding on to PC, iOS and Windows Phone.
I hate most platformers on iOS like America hates Electronic Arts, however I have a good feeling about Ms. 'Splosion Man. The mechanics are less about twitch reflex on the controls and more about proper timing on your 'splodes. Controlling the mademoiselle with the undoubtedly horrid virtual control will take some getting used to, however clicking anywhere to 'splode will be a breeze. With the power to 'splode anywhere you go, there is no reason to not play this title, unless you own an Android phone. Buuuuuurned.
Ms. 'Splosion Man is due out for PC, iOS and Windows Phone some time this summer.
Last year, Shank crept up on me as a wicked little downloadable title about a revenge fueled killer with a penchant for style. A year later, the understandable success of the original has spawned Shank 2, a delicious yet familiar romp around a lovely, stylized 2D world. Are there enough additions to set the sequel apart from the first?
Well, almost all formats.
Remember that update that Retro City Rampage creator Brian Provinciano promised us last week? It came today, and it is a good one. No longer will you be confined to experiencing the throwback madness on XBLA and WiiWare, but now also on PlayStation Vita, PlayStation Network, and of course Steam. How's that for a doozy? And the Steam version is chock full of bonus goodies that will make any multi-console owner lean toward picking up that PC copy. Feel the burn, iOS/Android gamers!
So sit back, relax, watch this latest trailer - which is another frantic ode to the 80s that RCR has just about mastered - and wait for the spring release date. Preorder that bitch right here!
In case you may not have heard, Shank 2 has released! As I toil away here at work, I am imagining what it would be like to put on the bandana (and chainsaw, and machete, and shotgun, and pistols, etc) again. Just the thought is making me glow like a New Jersian guido.
The original Shank was a wild romp of blood, weaponry, and style; three things that rank highly on my food chart of consumable dopeness. Look for a review up here very soon, but in the mean time you should probably play it yourself. With better visuals, more ridiculous scenarios, outrageous costumes, and tightened gameplay, I think Shank 2 will be worth your $10.
The Independent game scene is a frequent mess, but here is Dustforce to clean things up in this early part of 2012. Half tricky platformer and half high-school janitor, Dustforce has the allure of simplicity skinned over a core of wicked difficulty by way of its demand for perfection. Wanna know why you would play a game about cleaning?
I apologize for not taking the time out of my schedule sooner to discuss Dustforce. It's one of those games that I've been following closely, though I've never quite had the time to share with you. I figured this would be as good a day as any to bring Dustforce to light, since it will be releasing on Steam on January 17, a mere two days time.
Dustforce is a game about cleaning. Say what? Yes, cleaning. Like myself and many other level-headed adults, you probably hate cleaning. So, this raises two questions. First, why would anyone make a game about cleaning? And second, why should you care about that game? How bold and brash of developers Hitbox Team to create a title centered around such a hated chore! Dustforce takes your grade school janitor, gives him the skill-set of a ninja, puts you in control, and says "have fun!" How could that not be enjoyable? You air dash, double-jump, and wall jump through 50 plus dust, leaf, slime, and garbage infested stages in which you sweep, buff, and vaccuum while fending off polluted pugilists. Don't brush it off, because it really looks like a bucket of fun.
Dustforce has all the makings of an OBG classic. Unique, stylish art and animation? Smooth, fast-paced action? Head-noddable soundtrack? Replays? Leaderboards? Yes. And though it's local only, they've even included multiplayer modes for the group of friends or family who clean together. I hate cleaning, but I think I'll love Dustforce. Get it on Steam on January 17.