Deus Ex is a polarizing piece of video game history. Billed by many as one of the greatest games of our generation and the foundation for many of today's successful intellectual properties, still an even amount of gamers have never played it. As one of the latter, the buzz created by Deus Ex: Human Revolution was sufficient enough to inspire a dose of the original, which I do not regret at all, despite the visuals being a decade below par. I considered it a primer, a late introduction to an incredibly realized cyberpunk universe that many have tried to replicate but few have done successfully. In the wake of Warren's spectre, with the team behind the original having moved on to their own personal projects, Eidos Montreal has undertaken the task of creating a prequel to Deus Ex. Setting the table for one of the greatest games of our time is a rather large trenchcoat to fill, however DXHR is up to the task.
Entries in deus ex human revolution (11)
I've been looking forward to Deus Ex: Human Revolution for quite some time. I'm hoping very much that it ends up being better than a steaming pile of excrement, because my sixty bucks says this baby is going to be a big time winner!
Eidos Montreal and Square Enix haven't been shy when it comes to marketing DXHR, and I can't blame them because everything about this game looks incredible. Stylized violence, stealth, character interaction, ability upgrades, item management, what else do you want? If you've been hiding under a rock and haven't seen the dozens of other videos, just watch this one. A mundane-voiced gentleman summarizes all you need to know, for the most part. Rest assured, the voice acting in-game is much better than this trailer's voice-over.
If DXHR has one strike against it at this point, it may be that there is too much going on. It looks to have the scope of an Oblivion or Fallout 3 in that it will easily warrant at least 2 plays, just so you can see a percentage of what the game has to offer. When these flimsy plastic discs are sold for three Jacksons, you take a game with replay value like this and make sweet love to it. Yeah, that's my plan, as long as the bounty of options don't muddle things up. Let us pray.
August 23, mark it down. Catch a mysterious affliction that can only be cured by the augmentations found in Deus Ex: Human Revolution. Take the entire week off, because from the looks of things, you may need it. You have a sickness, and the only cure is more arm-blade!
Every time I watch a Deus Ex: Human Revolution trailer, I'm left with chills. The latest spot from this year's E3 is no different. This title looks like it has everything going for it; lovely visuals, atmosphere inspired by Blade Runner, hauntingly beautiful music, a story of deceit and betrayal, and different pillars of gameplay. How will you play Adam Jensen? Will you move in silence, using subterfuge to avoid physical conflict by handling tasks quickly and quietly? Or will you overcome enemies guns ablaze, grenades aloft with arm-blades flailing like a (not so) typical third person shooter?
Rooted in the sensibilities of the original Deus Ex, a game that many consider amongst the best ever made, I would be surprised if Deus Ex: Human Revolution is anything less than an overwhelmingly incredible experience.
I never really understood region specific bonus content. It doesn't happen often, but when it does, and your region is the one that gets the short end of the stick, it's frustrating. Case in point, Deus Ex: Human Revolution Collector's Edition, available only to select European countries, New Zealand, and Australia. Some of you may not be stressing it, since us North Americans will be getting the Augmented Edition, but just look at what the Collector's Edition includes:
- Making of DVD and motion comic (also included in the Augmented Edition)
- 40-page Art Book (also included in the Augmented Edition)
- 10,000 in-game credits
- Just about all pre-order DLC, which includes a mission pack and hefty weapon pack
- Adam Jensen Play Arts Kai action figure
Okay, I can live without the credits. Missing out on the DLC is when it starts to hurt a little more. But once you say that I can't has the marvelously crafted Square Enix Play Arts Kai figure, that's when I start to get a little batshit. Though I don't own any Play Arts Kai figures, they are very well noted as being some of the best gaming figures on the market. I'm dying a little inside.
To soften the crushing blow, Square Enix has announced they will be releasing Play Arts Kai Adam Jensen as a standalone figure, along with antagonists Federova and Barrett. They'll retail for about ¥4800 yen, which is a little less than the difference in price between the Augmented and Collector's Editions. So you can understand why I'm a little upset that American collectors are missing out on them goods.
Have you always wanted to throw a football, but never quite had the muscle to do so? Have you always wished you were able to play Liszt's finest nocturne, but was just too damn impatient to take piano lessons? Let Sarif Industries change your life. One simple pain-free procedure can change you forever. See clearly, play with your children, entertain your extended family at awkward reunions, with Sarif Industries' human enhancements.
So it ain't real, but it is very well done and has me craving more of these live action viral spots. Though honestly, I'm craving anything having to do with Deus Ex: Human Revolution. Do I really have to wait until August? That's a total bummer. I need a Sarif Industries cybernetic watch, so time can move faster.
Who is Adam Jensen? He's an attractive cybernetically enhanced man who enjoys arm blades, gunplay, hacking, and stealth tactics. When he's not busy breaking into the high security Sarif skyscraper headquarters, he models and takes part in cybernetic fashion shows.
Indeed, Adam Jensen is a man's man and a cyborg's cyborg. And for all his artificial enchancements, there's one place that's never quite needed any enhancing, if you catch my drift, ladies.
Interested in learning more about Adam? Here's his bachelor video log, courtest of Deus Ex: Human Revolution.
The next episode in the Deus Ex saga, Human Revolution, has just been delayed. Instead of March 2011, the hotly anticipated title's release slides back, to the broad area of anywhere up to Spring 2012. Square Enix says that the delay is necessary to add more 'polish' to the game.
That guy at the desk is our hopes, and Adam Jensen's kick ass arm-blade is a cold serving of reality.
Since its first few glimpses, Deus Ex: Human Revolution has been establishing quite a setting for itself. The latest look ups the ante, by showing a bit of cinematic we've seen before together with some brand new footage. All in all, the trailer weighs in at a hefty 5 minutes.
Though no gameplay this time around, strictly story, setting, ambiance, and Adam Jenson making good use of his cybernetics. Show off.
Deus Ex: Human Revolution has intrigued me for a while. I think it's fair to it's got the attention of of both fans of the series and newcomers alike, and why not? Slick graphics, in-depth and lengthy gameplay, and a strong history backing it, sort of. The original Deus Ex is a legendary, ground-breaking game, but the series has since lost some of the people who have made it so good. The sequel, Deus Ex: Invisible War, was still good, but gets flak from many fans and journalists as taking the series in the wrong direction.
It looks like Human Revolution is doing it's damnedest to change the mind of Invisible War's detractors. The latest trailer shows a substantial amount of gameplay, and most of the game's four pillars in action. These pillars represent different ways you can progress through the story; combat, stealth, hacking, and social intereation. The combat looks on point. The weapons shown in the trailer seem to do a little of everything; silenced pistols, EMP grenades, an area-of-effect stun gun (?), and a laser that goes through walls for God's sake. Also, arm swords. Hell yeah. We also see a bit of the upgrade system in action, as protagonist Adam Jensen combines a revolver with something else to create a fucking hand cannon. Sweet.
Stealth is shown, but not much. Adam goes see-through to get past some laser detection security, and to sneak up on a couple unassuming enemies. We don't see him use his stealth to overcome an entire area or mission, but I suppose that would take too long. Hacking is used on a few occasions, with Adam hacking a security drone to turn on its allies, and also using a mini-game to complete some sort of objective. No sign of any social interaction to complete objectives, but as the first meaty chunk of Human Revolution gameplay, do we really wanna see lots of talking? I think the choice to show people getting blown up was the right call. However when the social aspect comes into play, we can be relieved to know that the voice acting seems top notch.
If you choose to explore all four pillars of gameplay, there's over 40 hours of Revolution to be found. Should you stick with the basics of combat and stealth, you'll still find a more than respectable 25 hours of play. A deep, sexy experience, coupled with multiple endings and different ways to play reaffirms the belief that Deus Ex: Human Revolution is one to keep your eyes on.
Written by Kyle Wagner
One of the game-related stories of New York Comic Con that might have slipped under your radar was some new information about Square Enix’s Deus Ex: Human Revolution line of comics. Due in the first quarter of 2011 from DC’s Wildstorm imprint, the series will run for six issues and have a same-day and date digital release on both the DC and PSP comic apps. For anyone not initiated on the nuances of the digital comic book marketplace, it is still very uncommon for titles to be released digitally on the same day that they are released in stores, making this a significant feature of the release.
Writer Robbie Morrison stressed that the comic is not an adaptation of the game, and that it would revolve around the back-story of Adam Jensen, the series’ protagonist. Only a select few “very important” events from the game will appear in the comic; otherwise, the story will run simultaneous to the game, but feature all-original content.
The creative team seems well suited to the franchise. Morrison is best known for his work in 2000AD, a British science fiction weekly, and the Judge Dredd franchise, so he knows his way around a dystopian sci-fi setting. Editor Ben Abernathy has also worked on a significant number of licensed franchises, including Gears of War, Starcraft, God of War, Ratchet & Clank, and Fringe. While these titles have had varying degrees of quality, they have typically been about as good as their source material, rarely elevating above the cloth they’re cut from. So while it’s a virtual lock that fans of the Deus Ex franchise will enjoy the comic, the audience will probably be limited to existing fans.
Kyle is a comic book geek. He's been gaming long enough to know how to cheat at NES Track & Field and that CLVVRCEK is the password for the last level in Sega Genesis' Jurassic Park, but these days he can tell you more about Luke Cage's home life than Solid Snake's last mission.