2D side-scroller beat 'em up fans, where you at? Right here, dawg. Doesn't take much for me to be enamored with 2D action, usually swords, guns, and/or magic is enough to get me riled up in that realm. What happens if you add in some delicious art of thick-thighed amazon warriors and testosterone oozing man's men? Vanillaware's Dragon's Crown.
The Odin Sphere and Muramasa developer has taken their signature art style into the world of Dungeons and Dragons (without quite treading on AD&D) to create a lovely beat 'em up overflowing with swords, shields, arrows, magic, pectorals, thighs, and cleavage. The art is may be just a tad over the top, but it looks so damn good in motion! How has it taken these guys so long to put out an HD title? Dragon's Crown will be their first.
The question is, will the gameplay of Dragon's Crown be on par with the art? Why the hell not? There looks to be a rudimentary combo system in place, with the impact of each meaty blow holding a good amount of weight. Rightfully so, look at those huge.. Weapons! Four-player cooperative online beat 'em ups don't often disappoint. I'm keeping my fingers crossed that this is no different. Dragon's Crown will be available for PS3 and PlayStation Vita in Spring of 2012. Such a long time to wait for something so beautiful. What a tease.
Despite how it may sound, PlayStation Vita is not Sony's foray into the multivitamin market. Are you as disappoint as I? My current multivitamin always makes me feel nauseas, I was looking forward to a powerful and perhaps poorly designed supplement to give my body what it needs. Instead, we get an incredibly powerful handheld device with heavy developer support and a bevy of very cool control options, priced fairly to boot. Bah!
Info on PlayStation's newest portable beast has been readily available for some time, but seeing it all come together during last night's PlayStation press conference was a heart warming moment. Okay, maybe not, but it was pretty neat. Aside from the games looking absolutely magnificent graphically, the press conference did very well to flaunt the new device's myriad of controls. Dual analogs, directional pad, SixAxis, touch screen, and back facing touch pad. Overkill? Maybe a little, as so many control options seem a little repetitive, but they're implemented so damn well!
For instance, Uncharted: Golden Abyss, which may look better than big brother PS3's Uncharted 2, but I digress. You can use the typical control of analog, directional, and face buttons to handle shootouts and platforming. Perfectly LAST GEN! Get with the new school, bitches. When platforming, touch the screen where you want to jump, or slide your finger across a path of surfaces and have a drink of water as Drake handles business and platforms for you. It's a new world of gaming!
Platforming-shatforming, how can you use these controls in new and innovative ways? Mod Nation Racers Vita illustrates this perfectly. Drag your finger across the touch screen to draw your own track, tap the screen to dig depressions for lakes, tap on the back-facing touch pad to sprout mountain ranges, and use SixAxis to create track tilts and such. These are just some of the clever ideas developers can implement when getting busy with PlayStation Vita.
More impressive than controls though, is the ability to go back and forth between the PlayStation Vita and your PlayStation 3. Ruinappears to be a 3/4 dungeon crawling lootfest in the vein of Diablo, which is what it is. It looks cool, but honestly, I'd rather play Diablo. What makes Ruin stand out is the fact that you can switch between PS3 and PSV seamlessly, and pick up where you left off. So if you're locked in an intense session of Ruin before a roadtrip to Grandma's house, grab your PSV and continue where you stopped on your PS3. Play to your heart's content, and when you get back home, load up your PS3 with every-damn-thing you accomplished on your handheld reflected on your home console. While Diablo is busy staying a while to listen, Ruin and PSV will be kicking ass on the go.
The handheld will be priced at a very reasonable $249 if you don't need 3G service. And if you absolutely must have 3G, you'll pay $299 and suffer through the terrible service of AT&T, PlayStation Vita's official 3G partner, an announcement which was met by a hearty chorus of groans from the E3 crowd. Smart people, them.
With an impressive list of developers already on board, PS Vita is trying to prove handheld gaming is still worth a lick, even if your name isn't iOS or Android. To be honest, I don't know if I can be bothered with adding yet another device to my ever-growing man-purse o' technology, but it's hard to argue with Vita's potential. It is, however, easy to argue that supplementastic name.
In the wee hours of the morning, while the northern east coast cowered in fear from some serious thundersnow, the far east coast setting off some big things. Big as in PlayStation Portable 2 reveal. The curve ball though, is that Sony has avoided as branding as PSP2, instead opting to codename it NGP, or Next Generation Portable. Will it be renamed to PSP2 at some point down the line? Damn if I know. These companies and their naming conventions these days, drive me crazy! For sanity's sake (as in, making you as insane as I am), I'm just going to call it the NGPSP2.
Breaking news; the PSP exclusive Final Fantasy Dissidia Duodecim has decided to forgo it's impressive run at gaming alliteration world records by throwing in the numbers 012.
The follow up to the fun yet faulted frantic fighting Final Fantasy fan service title of two years ago has appeared and alluded to an assortment of added appearances. Currently confirmed cutting-edge characters constitute XIII's Lightning, and personal preference, IV's Kain.
Square Enix slips the teaser site settled by scant stories, however habituated with heaps of harmonic heroism. Several supplemental screenshots display detailed definition of particular protagonists antecedent appearances. With Tokyo Game Show looming lavishly, Square Enix will undoubtedly unfold increased information in due time.