Search OBG
Contact OBG
This form does not yet contain any fields.

    Entries in sucker punch (4)

    Thursday
    Apr072011

    Cole's Biggest Decision in Infamous 2 Could be Between Fire and Ice

    If tearing stuff up with the powers of lightning alone wasn't enough for you in Infamous, today is your lucky day. In the latest trailer for Infamous 2, Cole is showing off some new powers, specifically those of fire and ice. Who made this guy a mage? Cone of cold, chain lightning, firebolt; you're dead, son!

    Cole will not have all these skills available simultaneously, so takes your dreams back to World of Warcraft. A morality alignment with Kuo -- who represents 'good' -- will place ice powers at your behest. Similarly, an aligninment with Nix -- the 'bad' apple -- grants you fire manipulation. Now the choice between good and evil isn't simply how you're feeling after your day at work, the addition of an extra elemental skill set makes the decision that much tougher.

    Saturday
    Mar052011

    Extend Your Play Time with User-Created Content for Infamous 2



    There's no way around it, Infamous 2 looks like a jolt of fun administered right to your brain in the most unorthodox ways imaginable. Developers Sucker Punch have chosen to omit multiplayer in favor of creating a truly immersive single player tale. Bummer, innit? 

    Fear not fans of PlayStation 3 exclusives, Infamous 2 is attempting to win you back and keep you playing with the latest announcement of user created content. While it won't be as deep as Little Big Planet 2's user-creation modes (really though, what is?), it will surely be a great way to extend your hours logged as the shocking Mr. MacGrath.

    It looks as if user-creation is 'limited' to creating unique missions in various modes with various goals, such as stealth, defense, search and destroy, races, and so on, but that in itself will give creative gamers plenty to work with. Once you've created your masterpiece, throw it on PSN and let the rest of the world suffer through your impossible user-created mission. Really though, why did you have to make it so difficult?

    Amped for Infamous 2? Your day is about to get even better with the news that a limited beta will be available to a few lucky gamers to jump in Cole's stylish shoes and drop a beating on some very well deserving individuals. Check back on March 14 for details.

    via PlayStation.Blog

    Tuesday
    Aug172010

    GC10: Is Cole MacGrath's Identity Crisis Finally Over?

    The latest trailer for Infamous 2 is a little on the slow side. The camera pans through a frozen shot of a town being ravaged to the timeless sound of House of the Rising Sun; people dying, cars flying, lightning striking. Eventually the pan leads to Cole, not the Raven-haired sack of boredom character design we've seen previously, and not quite the David Beckham clone the last character sketch teased.

    The new Cole looks a lot like the old Cole, which at this point I think we should just take and stop complaining about. It's not going to get any better, and I'm tired of writing about it. So fine, I'll deal with it as long as the game looks incredible and plays smoothly. So far so good, but hopefully we'll get a more exciting trailer next time.

    Tuesday
    Jul272010

    What The Hell is Sucker Punch?

    I feel like I've been talking about Sucker Punch a lot recently. Only because I've been complaining that they're clueless when it comes to designing a protagonist. That Sucker Punch is a game developer. This Sucker Punch is an omgwtf looking movie. 

    Cute girls in skimpy clothing with semi-automatic guns and katanas, soulless samurai with chain guns, fire-breathing dragons, the Hindenburg, and even outer space. That's close to my prescribed dose of insane visuals. Christ, what does this movie not have? A story? Guess we'll see.

    It's too bad we're going to have to wait until March of next year for Sucker Punch. I hope Zack Snyder doesn't let us down. In the meantime, I'll just watch Inception once a month to tide me over. 

    Thanks to Kotaku for the heads up on this one.