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    Entries in xbla (58)

    Monday
    Jul182011

    REVIEW: Ms. 'Splosion Man


    Two years after the release of 2009s red-hot 'Splosion Man comes a slender female with all of the 'splosive ability of her predecessor. Aptly titled Ms. 'Splosion Man, this bundle of erratic pink kinetic energy has most of 'Splosion Man's old tricks, but brings some new ones to the table as well. Is a coat of feminine paint and a pair of new shoes enough to make Ms. 'Splosion Man feel like a brand new experience? Your move, Unreal.

    Overview
    Let me get this out of the way immediately: Ms. 'Splosion Man is not a game targeted toward females. Don't be fooled by the overwhelming amount of hot pink hearts and pastel colored stars. This game will kick your ass across its +60 stages if you don't bring your A-game, be you a miss or a mister.

    Gameplay
    Not much has changed since 2009. You move with the analog or directional pad, and 'splode with pretty much any other button on your controller. You're still allotted three 'splodes before you gas out and are forced to recharge, so there is a bit of thinking in play as you ration your 'splodes to get you past any given obstacle. Explosive barrels litter the Big Science facilities, a 'splode on one of these will not only help you to reach your destination, but also refresh your 'splosive abilitites so the little lady can continue to burst her heart out.


    This game is hard, folks. I'd like to consider myself an able-minded gamer, as I tend to get through any challenge that's thrown at me with relative ease, and make it look good in the process. There were some stages in Ms. 'Splosion Man that the designers deemed as 5-6 minute par times, where I took close to 18 minutes to complete. That's a lot of dying! In comparison to a platformer like Super Meat Boy that requires lightning fast twitch reflexes, Ms. 'Splosion Man requires some of that, along with memorization. Coupled with the rarity of checkpoints, you really don't want to die. But you will, and often. After several attempts, I'd finally luck my way through a tricky section of platforming, only to make a stupid mistake shortly after, and have to do the whole thing all over again. Frustrating.

    If you happen to get through the stages quickly and safely, Ms. 'Splosion Man is rewarding, and looks good in the process. There are a variety of ways to get around aside from plain old 'sploding: conveyor belts, light bridges, ziplines, flying Jetsons cars, exploding barrels, and rotund women. Options galore! Much of the game is quite linear as you would expect, however there are branching paths in many of the levels which will either net you collectables (SHOES!) or a level exit off the beaten path.


    After you've spent the required time polishing off the single player portion of the game, get your multiplayer on. You can play with up to three other lady 'sploders, either online, off, or bring your offline friends with you to create a full party on Xbox LIVE. Multiplayer offers a wealth of new stages with tricky challenges crafted specifically for three or four players. If you're picking up players online, it may be difficult to find a good team of focused ladies, but if you do, things get poppin'. You can also purchase "2 Girls 1 Controller" from the game's store using credits accumulated during gameplay. This allows you to control two misses, one with each analog stick. A healthy challenge for even the most seasoned 'sploder. This mode would probably be much fun for two people as well, each with a half-controller, 'sploding a whole lot and probably dying even more. The crafty gamer will work their girlfriend and a bottle of vodka into 2 Girls 1 Controller somehow.

    Art Design
    The bounty of Ms. 'Splosion Man's animations are as enthralling as the lady herself. Her movements range from a 'twinkletoes' move to a flat-footed ice skate. Come to a halt at any time and be entertained by the variety of dances the gal busts out, everything from the Macarena to the Dougie. This chick would definitely serve me on the dance floor.


    The stages are very well designed. They're a good balance between length and variety; you wont often see the same challenges more than once. On more than a few occassions, I did manage to lose the bright pink firecracker, as tough as that sounds. Sometimes the camera pans out, the depth of field effect is at max, and Big Science buffoons come crashing into your fourth wall, all at the same time! I'm sure it's all part of the plan, to give the player fits while attempting to breeze through each stage, but it's expletive inciting to die due to distraction as opposed to death from your own mistakes.

    Sound Design
    The missus is absolutely hilarious during the course of the game. She's a cache of pop culture references, singing the hits from TLC, Madonna, Beyonce and more. And when she's not 'sploding into karaoke, she could be quoting one of many Schwarzenegger films. It's a riot just listening to her babble references with no rhyme or reason, however these highly specific jokes may be wasted on younger or less pop-centric gamers. Hearing her ramble about shoe sales to her imaginary girlfriends, however, is something we can all appreciate.


    Best.

    The music of Ms. 'Splosion Man is a pleasure to listen to. Each world has its own stage music, which is just catchy enough to not have you wanting to shoot yourself in the face after listening to it 20+ times per world. Then there's the ukelele driven Donuts Song you're greeted with upon pausing the game, held over from the original 'Splosion Man. This is easily the best track in the game, again. It just doesn't get old. After playing (and frequently pausing) for a few hours, I spent my night on the town torturing friends with the highly addictive lyrics of "everybody loves donuts, I know I do". Solid gold, man.

    Conclusion
    For the most part, Ms. 'Splosion Man is more or less 'Splosion Man with a few added bells and whistles. There ain't nothing wrong with that, as it's still a blast to play, and a bitch to complete. At 800MSP, Ms. 'Splosion Man is money well spent for platforming fans.

    Buy it: If you like platforming, have a pop-culture fueled sense of humor, enjoy a challenge
    Don't buy it: If you're easily frustrated, are too manly for the color pink
    The Score: 7 outta 10 Blasters!

    Friday
    Jul152011

    Not Going to Comic Con? Buy Bastion Instead


    Xbox LIVE Arcade's Summer of Xbox is a nice little seasonal shindig where the service promotes the hell out of some the year's best Arcade games. Last year's line up housed some pretty impressive names such as Hard Corps: Uprising, Lara Croft and the Guardian of Light, Limbo, and Monday Night Combat. This year is shaping up to be no different. The lineup includes a few hotly anticipated titles, namely Insanely Twisted Shadow Planet and From Dust. Oh yeah, and Bastion.

    I know, I haven't mentioned Bastion since I got some hands on time at PAX East 2011, but that all changes right about, wait for it.. Now! As the first title to kick off this year's Summer of Arcade, Bastion will surely be setting the standard high for the downloadable titles to follow. A silky smooth narrative of The Kid and the world that springs up below his feet seems as compelling as the environments are beautiful. 1200 Microsoft points is a small price to pay for throwback action-RPG three-quarter view deliciousness; something that is always welcome in my console. What better way to deflect the sorrow of not being at one of geek cultures premiere events?

    Good news for the PC loyalists out there: Bastion will be available on your platform later this year. In the mean time, Xbox-heads can hack, slash, shoot, and yuck it up next Wednesday. 

    Thursday
    Jul142011

    They Bleed Pixels, I Give Money

    I say it all the time: I'm a sucker for lo-fi art and fast-paced action. Release something along those lines and you will instantly have my money in your hands. Do you see then, why I am ready to throw my digital cash at They Bleed Pixels?

    According to developer Spooky Squid Games, "They Bleed Pixels is a fast-paced, gothic lo-fi, platforming beat 'em up that drips, gushes and flows." It's like they invaded my mind, discovered exactly what I'm willing to funnel money into, and created it. Crafty sonuvabitches, them.

    It looks like Super Meat Boy, League of Evil, and N+ rolled into a cute package that is shredded apart by an equally cute vampire lolita. You jump, you float, you avoid spikes, and you beat the undead hell out of anyone dumb enough to enter your proximity. It looks and sounds joyous. The more stylish the kill, the quicker you fill up your checkpoint meter, and are able to spawn at your point of choice. Innovative mechanics are always a nice addition.

    Pixel gore and chiptunes on your Xbox LIVE Arcade Indie Games portal this Summer. What more could you want? Read more at They Bleed Pixels.

    via Joystiq

    Friday
    Jul082011

    REVIEW: Half-Minute Hero: Super Mega Neo Climax


    Have you ever wondered how much action can be crammed into 30 seconds of gameplay? If so, Marvelous Entertainment has you covered, with the belief that a half-minute is more than enough time for an enjoyable RPG experience. Say hello to Half-Minute Hero: Super Mega Neo Climax, but be quick about it!

    Click to read more ...

    Thursday
    Jun092011

    Insanely Awesome Twisted Shadow Planet Anticipation

    It's been in development for a while - since 2007 to be exact - but Insanely Twisted Shadow Planet is finally coming together and pushing toward a release during this year's Xbox LIVE Summer of Arcade promotion. Finally!

    I'm just going to go ahead and say I absolutely cannot wait for ITSP. It's like ICP, except not totally lame. Insanely Twisted Shadow Planet has most things I want in a game; insanity, twisting, shadows.. Stuff like that. It's got the highly detailed minimalist art style of a Limbo or Outland, Metroidvania style exploration, the tricky physics of flying an alien spacecraft, what looks to be pretty hellacious difficulty, and music by Norwegian metal band Dimmu Borgir. I have never listened to them, but my girlfriend hates them. Sounds like a ringing endorsement! 

    Tuesday
    Jun072011

    Warhammer 40000: Kill Team Brings Space Marines to Twin Sticks

    So apparently, the Warhammer world is this hugely popular fictional universe that spans decades and is the source of inspiration for many of today's popular ideas in gaming. If you're like me, and don't have the patience for lore, literature, and tabletop games, you probably could care less for this world. All that is about to change very soon, with the introduction of Warhammer 40,000: Kill Team, two-player twin stick shooter.

    Kill Team will compliment Warhammer 40,000: Space Marine, which I'm not as excited for in comparison. It's due out this July for PSN and XBLA, and priced at $10 (800 MSP). Love me some twin-stick action. Pause.

    Tuesday
    May102011

    REVIEW: Outland

    Every once in a while, an idea comes along that makes you ask "How has this never been done before?" Though the idea of bullet-hell combined with a 'polarity' system was very successfully implemented in the cult hit Ikaruga, the idea was hardly heard from again, until Outland.

    Click to read more ...

    Thursday
    May052011

    OMG! Guardian Heroes HD to Release for XBLA

    Header image by Modus

    I'm not a religious man by any means, but I think that may change. About once a month, I remember the incredible Sega Saturn - and acceptable Game Boy Advance - game, Guardian Heroes. I remember how it may have been the greatest beat 'em up I played as a youth, with awesome art, frantic action, a killer soundtrack, and 40-plus characters to mix it up with. Good old days. Whenever I fondly recall Guardian Heroes, I pray for a new take on the series, and for the past few years my prayers have gone unanswered. Until today!

    I could not be any happier to write this. My fingers are harmoniously humming Valgar's snappy theme as they slide across my keyboard in glee. Guardian Heroes is getting the full HD treatment for Xbox LIVE Arcade. Re-mastered graphics, local and online co-op, 12-player online arena battle mode, and even completely new play modes like time attack and arranged mode. This is the second best day of my life. The best day will be Guardian Heroes' release date, sometime this summer.

    In case you have never heard of or played this opus, here's a little backstory. Guardian Heroes is a 2D, side-scrolling beat 'em up with RPG elements (see: character progression) developed by Treasure, released in 1996 on the vastly underrated Sega Saturn. The ability to choose branching paths allowed Guardian Heroes multiple endings and a new way to play each time you tackled the engaging story mode. I can't event describe how much of a masterpiece this title is. Just know that your childhood suffered greatly if you never gave this game a spin, but all will be righted this summer. Excitement!

    Thursday
    Apr142011

    REVIEW: Moon Diver

    Running and slashing. Slashing and running. Tried and true mechanics that date back to the days of Strider. Speaking of which, one of the brains behind the original Strider is behind yet another futuristic ninja title. Moon Diver, as it's called, is heavy on the running and slashing, but mixes it up by throwing in a dash of RPG style character progression and Crackdown-esque orb hunting. It's not ground breaking stuff by any means, but Moon Diver is well aware of it's limits and doesn't try to do too much. Fortunately, the old formula doesn't feel outdated or stale, and I'll even go as far to say it works to an extent.

    Click to read more ...

    Wednesday
    Apr132011

    Get a Bullet Overload of Outland's Co-op


    Don't tell me you've forgotten about Outland already, have you? Housemarque's visually stimulating, projectile-laden platformer is due out soon. The last week of April in fact! Get yourself reaqcuainted with Outland via the following trailer, which spotlights cooperative play elements.

    There's really not much to go by, so it's not known how intricate the co-op system will be. However, it looks like a worthy purchase even as a single player affair, so the addition of multiplayer is gravy baby. I came away from PAX East impressed with how Outland looked under player control. Smooth, sexy animation is a great compliment to lovely visuals, unique style, and the omnipresent hell of bullets, wouldn't you say?

    Mark it on your calendars, April 26 on PSN ($9.99), April 27 on XBLA (800 MSP). 

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