Super Meat Boy is a game I grow to love more with each passing day. Team Meat hooked up with Magic: The Gathering artist Dave Rapoza to create the box art for Super Meat Boy's boxed PC edition. Loss for words.
Learn more about Super Meat Boy's "Special Edition" over at Team Meat's headquarters.
Sony Ericsson's PlayStation Phone has been spotted in the wild, and immediately gets groped on camera. Not much has changed cosmetically since it's first low quality photo reveal. Actually, nothing has changed, which is a bit disappointing to say the least. PlayStation has always impressed me with its cutting edge designs, but the PSPhone is a little disappointing to say the least, especially once you slide the screen up and look at the underwhelming controls.
Android's Gingerbread OS is looking pretty sexy though, and that could be the only thing this device has going for it right now. Expect to get more details very soon.
For those who enjoy the platformer SuperMeatBoy, and/or vinyl toys, here’s a meaty treat. In April 2011, the Super Meat Boy vinyl toy will be onsale featuring two versions: normal, innocent faced Meat Boy and the PETA approved beat up version.
Each variation will be limited to 250 pieces and priced at $39.99 so grab your Meat as soon as you can. Preorder it, or suffer the consequences of possibly not being able to get your hands on it forever! The figure stands at a respectable 8" tall and has adjustable arms, but unfortunately will not leave puddles of blood on your bookshelf. The full color box is designed by the awesome guys at Team Meat.
If $40 is too stiff a price to pay for eight inches of Meat, Cubeecraft’s papercraft homage to our lovable chunk is still readily available for your delight. Click, download, print, cut, fold, enjoy.
Remember Xbox LIVE Arcade's Summer of Arcade, the warm-weather promotion that so awesomely stretched our $15 dollar investments on games like Limbo, Castlevnia HD, and Monday Night Combat? Well it looks like XBLA's oft-overlooked little brother is trying to one up the summer by warming up December.
Xbox Live's indie games are often ignored by the greater public. It's probably because there are so many games to wade through, with most of them being pretty terrible. Though there are plenty of dope, inexpensive indie games, they're buried under the crap, almost impossible to find.
The Indie Games Winter Uprising is trying to change that. A group of solid independent developers have come together and are giving their upcoming projects some well deserved publicity in an attempt to school the uninitiated on what good indie titles are about. There are some killer games featured, most scheduled to drop at some point this week, and none will cost more than $5. For such a diverse selection of great looking games, 80 to 400 MS points is a steal. I've been waiting for Alpha Squad and ZP2KX, but some of these other games look new to me. By new I mean fresh, and by fresh I mean I'll probably download all of them.
Right now, 3 of the scheduled 14 featured titles are already on the Marketplace; Break Limit, Epic Dungeon, and Hypership Out of Control. They're only 80 MS points ($1) each, so I suggest you give them all a shot if you're bored of your current games line up. Find out more about the Indie Games Winter Uprising here.
There's a strong rumor in the wind that speaks of Halo: Combat Evolved making a return in HD form. Originally released in 2001, 343 Industries is said to be working on Halo HD, which would use the Halo: Reach engine, to commemorate the series' forthcoming 10 year anniversary.
Of course, soon after the rumor surfaced, Microsoft dispatched their vigilant spokespeople to shoot it down, and with it, the dreams of Halo fanboys across the globe. Speaking with Eurogamer, M$ says, “Right now our focus is on supporting Halo: Reach. We have nothing to announce at this time.” Of course you have nothing to announce at this time, Microsoft, but you did leave the door ajar by not denying it.
Do you feel that? It's the reinvigorated hope of the Halo fandom. Bask in it. Xbox LIVE, Slayer, Hang 'em High, ridiculously overpowered sniper magnums. Do want.
Get used to swiping the hell out of your iOS device with your finger, because you will be doing a lot of simulated slicing come December 9th, when Chair Entertainment and Epic Games unleash Infinity Blade.
The beautiful action RPG will run you $5.99 on the App Store, weighing in well below the $9.99 I thought the price point would be. For a six buck entry fee, it'll be hard not to pass Infinity Blade up, that is unless you don't have an iOS device. Or hands. Sorry bro.
Sign up. There's no catch or hidden fees or anything, and it's open to all Xbox LIVE users, meaning the Silver members finally get some love too, instead of being relegated to redheaded step-child status, like so often the case in the past.
The program is very vaguely described as allowing you to "earn Microsoft points for doing things they already do on Xbox LIVE." Obviously we're not going to be getting free points for playing games and watching Netflix all day. Points will be earned by renewing LIVE subscriptions, activating Netflix (for the first time only? Lame), taking monthly surveys, and purchasing select Marketplace content. Select content? I don't like how that sounds.
Regardless, it will be nice to earn 10 and 20 points here and there, when you probably would be spending money on these things even without the rewards program. Now if only we can get some sort of GamerScore rewards program.
The ultra-tanned, hostess magnet Toshihiro Nagoshi, best known as the creator of Sega's prolific Yakuza series, has thrown his skin flakes into the futuristic shooter ring. With an emphasis on squad-based tactics, Binary Domain is set in a torn-down Tokyo circa the year 2080, where it's humans versus the machines, baby.
The trailer, which is quite lengthy, foregos gameplay for the trusty old cinematic sequences, chock full of the same old played out odds and ends. Robots that look like T-800s, a torn down Tokyo, and a very bland group of characters, including a Ben Affleck look-a-like and the token black man.
"When you hear sci-fi you may think of cold, clinical environments," Nagoshi-san states. "With Binary Domain I wanted to combine this with a deep human drama. The keyword we have in mind for this project is 'Life'. I wanted to make something that will be accepted by both the Japanese and Western markets, and this fundamental theme is something everyone knows but which the full extent of can be difficult to grasp."
You gotta give it to the man, he talks a good one. Human drama is not something that's even remotely tied to shooters, but fans of Yakuza will tell you, despite its action, the well done drama element is the game's main draw. As for appealing to the both Japanese and Western gamers, well.. The hoorah-heavy, testosterone-laced man's men we're looking at aren't typically well received by Japanese gamers. You make one look like Ben Affleck, and the other a racial stereotype, and Japanese acceptance will be sure to plummet even further, no doubt. We'll see.
I admire what Nagoshi-san has done with the Yakuza series, so I'm half expecting Binary Domain to blossom into something special. If the last chunk of the trailer is any indication, we'll at least be in store for something interesting.
Three main games in three years time have caused some to be wary of assassin overload, that maybe such a release schedule would prematurely wear out an assassin's welcome. Though continuing on its course, Assassin’s Creed: Brotherhood finally brings the trilogy’s grand adventure to an end. As a direct sequel to Assassin’s Creed 2, Brotherhood attempts to send Desmond and his ancestors off in style. Does it live up to the hype and expectations, or does the leap of faith miss its mark?