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    Entries in punch quest (3)


    Punch Quest: Raising (and Punching) The Bar

    Not too long ago I heard about a game called Punch Quest which reminded me of the very good (and very free) Jetpack Joyride. Now months later, Punch Quest has hit the iOS App Store and has become one of the most addicting iPhone games I've played all year. Coincidentally, it's the first game I've really put through the paces on my iPhone 5, and the pair is insanely fast, clear, and colorful. In the midst of Hurricane Sandy, with internet service coming and going, and power threatening to shut down at any given moment, Punch Quest was a boon to my fingertips, helping me to avoid boredom.

    Punch Quest is very simple really, you run endlessly and you have two buttons controlling your highly customizable avatar. Left button jumps and uppercuts, useful for platforming and attacking, right causes you to dash ahead and simultaneously throw a straight punch. As you further yourself along the game you gain increasing amounts of Punchos (in-game currency, great name for a cereal) to purchase and unlock loot (in-app purchases to buy more currency) and upgrades, both cosmetic and functional. Once I started unlocking more advanced techniques and learning what the ever-advancing stage was throwing at me - including multiple paths - I realized how complex this little game actually is. Once you begin perfectly stringing together 80+ hit combos while avoiding enemy attacks and pitfalls, it becomes more hardcore twitch platformer a la Super Meat Boy than casual Temple Run-and-jump, without alienating either fanbase.

    + Hardcore twitch-reflex action while remaining casual friendly
    + Tons of customization options (both cosmetic and functional)
    + Insanely addictive
    + iPhone 5 support (both portrait and landscape)
    + Free

    I'm really struggling trying to think of some negative things to say about Punch Quest, but the reality is that there is little to nothing wrong with this rewarding, addictive, free and just plain enjoyable mobile title. RocketCat Games has taken the endless runner genre and has meticulously elevated it to the next level. The bar has been raised, iOS developers better start bringing the heat on their next sidescrolling runner (I'm looking at you Super Meat Boy iOS).

    The Score: 9 outta 10 Blasters!


    Timekillers: The Past Week in Brief

    What up, suckas- I mean, dear dear readers! I just flew in from Amsterdam last night and I'm in desperate need of a recharge, but moreso than that, you're in desperate need of me to tell you to look at things! Most of what's contained within is old news that I missed (which I'm posting regardles of whether or not you missed it as well), so it will be conveniently re-blogged for your viewing pleasure:

    That's all I got. Time for a jet-lag induced nap. 


    Punch Things in the Face in Punch Quest

    Here is a trailer for a simple little iOS game called Punch Quest which looks like Jetpack Joyride meets Fists of Fury. Not a bad thing. From the look of things you'll have access to a load of power-ups such as exploding punches, long range punches, blue punches, projectile spitting mounts, and things of that sort. 

    Punching monsters in the face so hard that they explode is an idea I can get behind. The two button control scheme (left tap and right tap) is so simple that it can't possibly go wrong. This is 99 cents (two bucks, tops!) that I will would gladly throw at the app store. 

    Update: Expect Punch Quest to launch in Fall at a freeish pricepoint, having opted for the coin in-app purchase model that seems to be all the rage these days. Works for me. If you're dead set on spending though, I will gladly take your 99c and give you a face punch in return. Warming up for the game, ya know? Hooray for journalism!