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    Entries in capcom (50)

    Tuesday
    Feb082011

    Galactus Celebrates his Marvel vs. Capcom 3 Reveal with 185 Hits

    Galactus is a busy man. When he's not eating planets, or being a douchebag, he makes appearances frustrating the shit out of gamers, most recently in Marvel vs. Capcom 3

    He appears, talks a whole lot of mess, creates Cosmic infused clones of Marvel and Capcom villains, then takes off, presumably to feed his cat. After you're done with the clones, who happen to have the ability to consistently double team you, Galactus returns and casually laces you with 185 hits of finger lasers, before he hammer-fists, and subsequently KOs the Earth. Good times!

    The encounter looks like a stressful affair for sure, but taking on Balrog, Vega, Sagat, and M. Bison at 8 stars was no cakewalk either. Totally ready for Galactus and his cheap tactics.

    Tuesday
    Feb012011

    Marvel vs. Capcom 3 Gives You Voice Options


    One of the under-appreciated, but incredibly freaking awesome features of Street Fighter IV was the ability to not only toggle voice tracks from English to Japanese, but to choose which characters you wanted to adjust. Capcom knows what we like, and that's why they're bringing this feature over to Marvel vs. Capcom 3. Sort of. 

    While you'll be able to choose which of Capcom's brawlers you want to sound like goof balls in English, and which you want to sound much cooler in Japanese, Marvel's fighters don't appear to have that option. Understandable perhaps, but I would find much twisted pleasure in hearing Captain America scream out his Stars & Stripes in perfect Japanese. 

    Oh well. Never one to look a gift horse in the mouth, it's going to be nice to hear at least some Japanese amidst six fighters beating the X out of each other.

    Monday
    Jan312011

    None of Marvel vs. Capcom 3's Secrets are Safe!


    Update:
    Videos have been taken down by Capcom. Here's a picture of Galactus being a douche bag instead. Less than two weeks until release, suck it up!

    Another day, more leaked Marvel vs. Capcom 3 information. Up today are the full intro cinematic and spoilerrific boss battle. If you plan on being surprised at MvC3's final battle, avoid at all costs. Though I'm sure that if you keep up gaming news on the interwebz, this won't be much of a surprise.

    The boss battle can be found here. Do not click if you hate spoilers. This is your final warning.

    Thursday
    Jan272011

    Sentinel and Hsien-Ko are Marvel vs. Capcom 3's "Final" Fighters

    Sentinel and Hsien-Ko are Marvel vs. Capcom 3's final two characters. Supposedly. Though between DLC and unlockables, I'm not ready to sign off on any finalizations.

    Could Marvel and Capcom could've done better with this last two slots? Possibly, Capcom especially with the news that Frank West and Phoenix Wright were late cuts, I'd much rather have either of them than Hsien-Ko, whose bandwagon I never really hopped on. I'm feeling Sentinel though, especially since it's almost guaranteed that he'll have his mango colors. That's right baybee, the Knicks say fuck you too!

    via Eurogamer

    Friday
    Jan212011

    An Unfriendly Reminder from Asura's Wrath


    You remember Asura's Wrath, the CyberConnect2 helmed God Hand of War that caused me to seek a change of underwear after watching the initial trailer? Oh yes, how could we forget. All has been quiet on that front, with nary a shred of information, screenshot, or trailer since Tokyo Game Show. Until just this week!

    Asura is back in a big way, granted not on the scale of our first look at the world of the warring Gods from the east. Where the hell is my Galactic Buddha Finger?! I demand every Asura's Wrath trailer prominently feature it. GBF or not, I'm still loving how this title is looking. Watch Asura's perpetually pissed eye-glow be redirected to different outlets of his unending anger. Sword catch! Face punch! Suplex! The more I see, the more excited I get. It's not obvious is it? 

    Monday
    Jan172011

    Marvel vs. Capcom 3 New Challengers! Taskmaster and Akuma

    Further proving that no secret is safe on the interwebz, today Capcom has revealed two of their worst kept secrets; Taskmaster and Akuma. 

    Akuma has been hinted at pretty much forever, but was officially unofficially sealed last week when he was listed as a playable character on a retailers Marvel vs. Capcom 3 listing, with game artwork and all. Taskmaster was given up when MvC3 comic book artist put some of his work on his online portfolio, which included art of Taskmaster, and Galactus as well (though he hasn't been announced -- yet). 

    Akuma is Akuma. People can argue all day whether or not he's a Ryu clone, and whether his inclusion is a waste of a roster spot. I read something a few weeks ago that stated Akuma has been in every Versus title to date, as well as being the first crossover character to appear in one of my favorite all time fighters, X-Men: Children of the Atom. Maybe he's just a sentimental choice at this point, but regardless, I don't see myself playing too much Akuma. 

    Taskmaster on the other hand, woo-wee, he's looking hotter than some fresh baked biscuits! He's got a bevy of attacks to compliment all his weapons, as well as shield deflecting functions and all that jazz! Of course, as a muscle mimic, he'd be incomplete without a way to steal his enemies moves, which is both awesome and accounted for. 

    Everything is starting to fall into place for Marvel vs. Capcom 3. People are growing more excited as release nears. Even the God of Thunder himself can't stop talking

    Thursday
    Jan132011

    CES11: All About Marvel vs. Capcom 3

    Photography by Mark Hagan

    I came to Vegas having played Marvel vs. Capcom 3 a few times prior, so for the most part I knew what to expect. Capcom's set up in a posh suite high atop the swanky Aria hotel left nothing to be desired. Four stations housing the Fate of Two Worlds; three with fightsticks, and one with a gamepad for those who prefer less protrusion. One of the stations was even streaming its matches live on Capcom-Unity. Good stuff, all around.

    Coupled with the the pimp setting, Capcom broke out the newest build of the game. Well, what I thought was the newest. The CES whirlwind had put me out of touch with the week's news, so word that Mike Haggar and Phoenix had been confirmed as the latest challengers almost slipped past me, until Capcom PR and all around awesome dude Jason Allen enlightened me. Before the announcement of the two newest fighters, the build we played had everyone who was previously announced. MODOK, Zero, Storm, She Hulk, Arthur, Magneto, X-23, Wesker, Tron Bonne, Dormammu, C. Viper. Did I miss anyone? Of course I did, but you get the jist. 30 playable characters thus far, and I'd be happy with that. Bigger and badder though, the folks at Capcom and Marvel aim to please, so we can expect a ballpark of around 38, not including any DLC characters.


    I played some X-23, who was fast as hell. She made moves around the screen real estate and dished it out close range in blazing bursts. My type of fighter, all the way. I also messed around with Zero, who didn't seem to play much at all like his Tatsunoko vs. Capcom counterpart, though I could just be rusty. His style of laser sabering and charged shots was fun, but will definitely take a lot of practice to master. Finally, MODOK was a great big 'what the fuck' moment for me. My rush n' pummel tactics were not well received by the lumbering, big-ass head. He seems like more of the thinking man's fighter, who methodically picks apart his enemies mentally before punishing them physically. 

    The ebb and flow of MvC3's play styles are encouraging. The game moves slower than Marvel vs. Capcom 2, and each character seems to have their own weight and pace, unlike the 2nd installment, where 75% of the combatants best strategy was rush rush rush. 

    Just for the hell of it, I asked when Galactus and Taskmaster would be revealed. No comment. I asked whether or not the holiday picture reveal of Haggar was intentional. No comment. You win this round, Capcom.

    February 15th can't come soon enough.

    Check back in the coming days for video behind Capcom's lines at CES!

    Saturday
    Jan082011

    CES11: Capcom's 'A' Games

    We spent some time in Capcom's suite, and as always, they brought their 'A' games. We saw 5 of their upcoming titles, Ghost Trick: Phantom Detective, Okamiden, Bionic Commando Rearmed 2, MotoGP 10/11, and of course, Marvel vs. Capcom 3. As MvC3 has enough content to warrant a post of it's own, we'll go over that a little later, but for now, dig in to Capcom's other offerings.

    Ghost Trick: Phantom Detective (DS) January 2011
    I've heard about it, read about it, watched the videos but never quite seemed to care for it to go out of my way to make mention of it. After spending some time with the game however, I've taken quite a liking to the title. Designed by Shu Takumi, the mind behind the prolific Phoenix Wright series, Ghost Trick has the pedigree to be something special, but will it have the substance? Right now, all signs are pointing to yes. The artwork and character style -- like the Phoenix Wright titles -- are colorful, unique, and busting at the seams with style. The animation really stuck out to me, as characters moved smoothly and gracefully, enveloping their own personal styles. It was like watching a big-budget anime play out on the dual screens. I found the gameplay -- a truly unique puzzle solving experience which requires the lead to possess and control inanimate objects in order to complete tasks -- to be quite fun, with the grounds for evolving from enjoyable to flat out addictive. Don't make the same mistake I did by glossing Ghost Trick: Phantom Detective over, give it a well-deserved look, and when you're done, check it out again because you most likely missed an awesome detail the first time around.

    Okamiden (DS) March 2011
    Capcom has handled the marketing for Okamiden flawlessly, which isn't surprising seeing as how adorable the main character is. You take control of Chibiterasu, offspring of Okami's lead (and MvC3 combatant) Amaterasu. While related in blood, this adventure is not a direct sequel at all, but a spiritual successor. From what we played, we got to see a stage which utilized Chibi's Galestorm technique, via the Celestial Brush. The Galestorm was key to Chibi and partner Kurow overcoming the treacherous winds faced while attempting to successfully reach the next area, which appeared to be a mountain peak in the sky. Upon reaching the top of the peak, a miniboss rhythm battle ensued, where you had to slash at drum notes created by the decidedly Caribbean band. The stylus was in full effect throughout, reacting precisely the way you would want it to, and keeping well in line with the awesome functionality introduced by the original Okami. Our hands on wasn't quite in depth enough to garner a true decision on Okamiden, but there is some potential for good here, as well as the potential to disappoint.

    Bionic Commando Rearmed 2 (XBLA, PSN) February 2011
    Hot on the heels of the success Bionic Commando Rearmed found, the next installment attempts to plug in the gameplay holes of the original. It's not the first time we've played Rearmed 2, but it is maybe the most quality time we've spent with it, and we learned much under the informative tutelage of Capcom's reps. By now you must know that the ability to jump has been added it, and that completing the game without jumping nets you a nice trophy or achievement. What I didn't know was that there is a separate mode to play that restricts the moustached Nathan Spencer's jump, so you wont accidentally fuck up your achievement. The special abilities are a nice touch, adding elements like grenades, heals over time, and so forth. Unfortunately, there is still no online multiplayer, and I was a little let down by the operation of the local multiplayer. Basically, the camera follows the first player, therefore if the second player lags behind, they have a 5 second time limit to get back onto the screen. If they don't, it's life over for them. If the second player just happens to be the more seasoned BCR2 player, they're assed out, say in the situation that the first player screws up a jump and plummets 10 stories down. At any rate, the lack of online multiplayer for this $15 title is marginalized (if that's possible) by two details: 5-6 hours of gameplay, and online leaderboards for both the single player story, and the always entertaining challenge rooms.

    MotoGP 10/11 (X360, PS3) March 2011
    Capcom pushes out MotoGP 10/11 with all the content of the recently completed 2010 season, to go along with future free downloadable updates for the 2011 season, such as real time stat and ranking updates among other unique features. It was my first time playing, and I found the controls and physics to be punishing, if only because I'm terrible at racing games. Fans of a realistic racing experience and crotch-rockets alike will appreciate the gameplay of 10/11. For those of you like myself, who just cheese it for the duration of the course and use the nearest wall as your brakes, the offer of player assists turns the game from more of a sim to an arcade experience, more forgiving to the casual or beginner virtual racer. Another nice addition for the bike-newbs is the implementation of a dotted guide-line which shows the the best place to position yourself for the challenging turns, and also scales from green to red, offering a hint of what speed you should be shooting along at. Local co-op is available in Career Mode, with a second player hopping in as a mate to help your team take the pole position. Online racing pits you against a racing-record 19 competitors, assuring that you will need plenty of practice and hours logged to finish in the top 3.

    All in all another solid showing from Capcom, though nothing new or groundbreaking was introduced. It was good to see them in Vegas, and I hope to see more software developers use CES as a booster for their upcoming IPs in the future.

    Check in next week for more photos from Capcom's display!

    Tuesday
    Dec282010

    Oops! Someone Just Leaked Two More MvC3 Characters

    Galactus (left), and Taskmaster (right) loafing around with Super Skrull, as illustrated by Kevin Sharpe

    The Eagle-eyed boys at Shoryuken.com have just assured that Marvel vs. Capcom 3 comic book artist Kevin Sharpe never gets a gig in this town again. They've brought to light that Sharpe has posted some of his work from the MvC3 comic to his online portfolio.

    Maybe Capcom hadn't informed Mr. Sharpe that not all the characters have been revealed yet, because he just blew the top on both Galactus and Taskmaster, both of whom have been previously rumored combatants, the former as the boss of the whole damn game. Word on the interwebz travels about as fast as a blown secret, so of course the source images can no longer be found on Sharpe's portfolio.

    Ladies and gentlemen, we are one step closer to closure on Marvel vs. Capcom 3's roster. Capcom, you may now roll out the Galactus and Taskmaster trailers.

    Thursday
    Dec162010

    Marvel vs. Capcom 3 is all About the Crack

    Crack is a highly addictive illegal substance that will make you do stupid things in order to get a steady intake of it's fix, often sold in vials. The term crack can also be applied with similar definition to non-illegal substances. The Capcom's Versus series is crack. Therefore it's only fitting that Marvel vs. Capcom 3's story trailer has the universe's combatants fighting over a vial of the good stuff. 

    I know what you're thinking. Let me dispel your confusion by saying, no, you are not crazy. I did say Marvel vs. Capcom 3 and story in the same sentence. Renowned comic author Frank Tieri is penning the story, which is a good indication that all the fighting will have some sort of underlying meaning for once in a Versus game.