Asura's Wrath Cannot Be Contained by Captivate
Out of Capcom's recent Captivate event comes more news on Asura's Wrath. The blissfully mad action has had me gravitating toward this title since it was first discussed at last year's Tokyo Game Show. Developer CyberConnect2 has experience in frantic anime action, with plenty of Naruto games under their belt, and Asura's Wrath looks to continue that trend. The build at Captivate was not playable by attendees, but developers were showing off their moves to any and all onlookers.
What was seen, according to Destructoid's Nick Chester, was a healthy amount of quick-time events, some light on-rails shooting, and some pre-recorded video of the third-person brawling. Nick says it all looks as ridiculously insane as the initial trailer made it seem, and that excites me. I know a good percentage of gamers will sigh disgustedly at the abundance of quick-time events, but I'm cool with that. Some type of action can only be portrayed a certain way, and while I'm confident in my abilities to play a style-laden game the way it should be played, some people may not be able to pull it off. QTEs makes it so that everyone plays the same. And while that may not seem like a good thing from a gameplay standpoint, it makes sense, at least visually. And for a game like Asura's Wrath, where the visual aspect is an integral part of the experience, QTEs may be the right choice.
While the Captivate trailer for Asura's Wrath isn't as hyper as that shown at TGS, it's got a serving of GALACTIC BUDDHA FINGER, and that's what counts.