There were tons of gaming disappointments in 2010, some more unforeseen than others. It's easy for a small studio with limited funding to make a bad game, but when a big budget gaming blockbuster goes wrong, it's that much funnier. So without further ado, let's take a look.
Our Most Disappointing Blockbuster Games of 2010
Red Dead Redemption by Rockstar San Diego (PS3, X360)
By no stretch of the imagination is Red Dead Redemption a bad game, in fact, most outlets have it pegged as the game of the year. I however, am growing increasingly critical of Rockstar's games, which is why I found RDR to be a huge disappointment. As a fan of westerns, be it movies or games, I was incredibly excited to hear of an open world western done by Rockstar. There was so much potential, so much that could be done to create a new experience. Beautiful graphics and involving story aside, in the end, Red Dead Redemption ended up feeling too much like a reskin of the Grand Theft Auto series, which felt like a crushing blow and a waste of potential to do something fresh.
Fallout: New Vegas by Obsidian Entertainment (PC, PS3, X360)
In late 2008, a game by the name of Fallout 3 snuck up on me and held me prisoner from the real world for an unhealthily long period if time. The follow up to one of my favorite games of recent memory had to be good, now that the developers had some time to work out the kinks of the original, as well as listen to and implement community suggested changes. Nuts to that! Development was handed over to Obsidian Entertainment from Bethesda Game Studios, and Obsidian didn't really feel like making any tweaks. The moved the story to Vegas and called it a day! Fallout 3 while awesome, wasn't perfect. There was plenty of room for improvement to make the experience even better, but why put in extra work when you can move copies on the strength of the series' name?
Fable III by Lionhead Studios (X360)
The simplistic yet involving Fable series has always been a joy to play, even if it did seem like the game was built to be played by a 12 year old. 2008's Fable II had an interesting story to go along with a dreadfully easy, but enjoyable combat system that delivered an entertaining experience from start to finish. Fable III claimed it would allow you great moral decisions, as the purpose of the third and final entry in the series, is to start a revolution as you see fit. Unfortunately, most of the game's decisions were binary, and rigid, leaving little room for experimentation. You're forced to make promises to allies to earn their trust, and in a turn for the anti-climactic, only at the end of the game are you allowed to renege on your word.
Epic Mickey by Disney Interactive Studios (Wii)
The name Warren Spector is held in high regard to just about everyone in the gaming industry. Deus Ex, Thief, System Shock, and now Disney's Epic Mickey. One of these things is not like the other! Working with Disney, the talented Mr. Spector became all about the mouse, seemingly living, breathing, and pooping Disney. Unfortunately, his Epic Mickey turned out to be a convoluted mess, where teases of a dark, steampunk tale where Mickey would be responsible for the fate of other characters was way overblown. The morality system seemed like no more than a throw in, with no real weight on the outcome of the game. The controls were spotty, with Wiimote support seemingly added last minute just for the sake of motion controls. Level design, story, graphics, it all left much to be desired.
NBA Elite by EA Sports (PS3, X360)
The NBA Live series has been releasing yearly installments since 1992, and since 1995 under the Live moniker. In 2000, 2K Sports threw their hat into the basketball game market, and had been steadily outperforming the Live series since. With Michael Jordan appearing in their latest title, along with other classic ballers of yesteryear, it seemed like the Live series would have to do something drastic to outdo NBA 2K11. So they decided to change their name to NBA Elite, because people like new and improved names, right? Countless bugs, missteps, and general fuck ups later, the game was outright canceled, and the world would be without a yearly EA NBA sim for the first time in almost 20 years.