Search OBG
Contact OBG
This form does not yet contain any fields.

    Entries in namco bandai games (15)


    JoJo's Bizarre Adventure WRYYYYYYYs to PS3 in 2013

    JoJo's Bizarre Adventure followed the manga very closely, and All-Star Battle looks to do the same

    Back in the day, I used to stay up all night beating on my friends in the bounteous fighting games Sega's Dreamcast provided. Gods, those were good times. Amongst the fighters, JoJo's Bizarre Adventure stood out for its quirkiness and interesting take on the genre. Much like the 'toon (which was one of the last anime I really enjoyed,) the game was about humans with psychic familiars called Stands, who were at their owner's whim. You could summon them for spot attacks to spruce up combos or fully project them to lash out against your adversary from full-screen length. These mechanics, along with the style, humor, and dope art, made JoJo a winner.

    Those years are long past, and I thought I'd never be hyped for another game set in the JoJoverse. Though the manga continued on, game offerings were sparse and did nothing for me when compared to the brilliance of JoJo's Bizarre Adventure. Imagine my - and the entire industry's - shock when Namco Bandai announced JoJo's Bizarre Adventure: All-Star Battle as a PlayStation 3 exclusive. Not much has been explained as of yet, but the included trailer speaks volumes, kinda. Gyro Zeppeli rocking the etched grill, gangsta certified.

    JoJo's Bizarre Adventure: All-Star Battle is being developed by CyberConnect2 (Asura's Wrath, Naruto: Ultimate Ninja series) and is due out in 2013 for Japanese PS3s. Namco Bandai, do me this one favor and bring this game over to the States, I will be forever indebted.


    Inversion: Gears of Bore

    A long time ago in a browser far far away, the announcement of Inversion stirred my brain with the potential of premise. Sure, it's a third-person cover based shooter - perhaps the single most overused genre of this generation - but the title looked to mix things up by adding something new to the mix: gravity. Increase or decrease gravity to alter the world before you, to create and destroy. Use it to run up a wall or ceiling before normalizing to what may or may not be the world's natural gravitational pull. Would the additional mechanic be enough to lift a run of the mill brown and grey shooter from the gears of mediocrity?

    Click to read more ...


    Soul Calibur V: Creating a Solid Fighter

    Soul Calibur IV is one of the only non-classic fighting games that I was playing as recently as late 2011 - 3 years after its release. Wait, does that make it a classic? Er, well instead of splitting grey hairs, let's get back to the matter at hand. Soul Calibur V has supplanted its predecessor, but how much time should you invest in this one, if any?

    Soul Calibur V is set 17 years after the conclusion of the fourth. The old Nightmare has been defeated, and the Soul Edge has chosen a new master, much like the Soul Calibur has chosen one other than the ageless beast, Siegfried. The story follows the adventure of Sophitia's offspring, Patroklos and Pyrrha, as they quest against the Edge in the name of the Calibur, and in the name of revenge.

    Ezio is immediately the most fitting bonus character added to a Soul Calibur title

    Put simply, the story mode is atrocious. The tale is blandly told with voices layered over black-on-parchment sketches that aren't even fit for concept art. There's some sort of world map to make it seem like the player has a destination and purpose, though there is no real reason for it, the battles move forward very linearly. Every now and then the player is rewarded with a cut-scene for their hard work, which seems like more of a thrown bone than anything else. Fortunately, the fight mechanics are tight and tuned, and the battles hot and heavy.

    The game has drastically changed in many ways, except for perhaps Ivy's bust size. Gone are many of the characters known and loved by the series' fan base, replaced with alternates of similar styles. Some old favorites stand the test of time, others are gone completely. Most notably, Kilik is replaced by a younger Kali Yuga disciple, Xiba. Though Kilik makes a special appearance as a hidden character, he is without pole arm, and instead uses the weapon shifting style of his mentor, the Edge Master. The complete omission of my all-time favorite style, that of Hwang/Assassin/Yun Seong is what really hurts most.

    Mitsurugi remains, because the grizzled Japanese samurai is irreplaceable

    Questionable design choices aside, I'm still captured by the combat. In my arcade adventures and versus violence, I grit teeth, shouted at the screen, and attempted to snap my controller on quite a few occasions. Mostly to clean, close battles as opposed to computer cheese and frustrating controls. The fighters are responsive to input commands and combos, as tricky as they are. The biggest change is perhaps the ease of firing off Critical Edge 'super' moves. Whereas they previously required a bit of skill and a bit of chance to open the window for a Critical Finish, now all you need is a full Critical Edge gauge and, boom, instant gratification at the expense of your opponent's life. As with many true 3D brawlers, command sequences are king and memorization is the queen, so the uninitiated should not expect to be pro from the go. Even with an inhumane amount of hours logged in SC4, it still took me some time to reacquaint myself with SC5's action. Button-masher beware!

    My excitement for Soul Calibur V lie directly tied to the revamped character creation tools, the very thing that kept me locked on Soul Calibur IV for so long. This time around the tools do not disappoint, with the ability to add numerous patterns to clothing, position pre-made labels, and tack on extra bits of equipment just about anywhere on your characters person. Make yourself and your friends, make your favorite movie stars, hell, even make fighters from other games. Just about anything is possible. The selection of faces leaves a bit to be desired, but the other customization options are so robust, I'm pretty sure the avid creator will not mind too much. Unfortunately, back is the limit of 50 characters, which I probably shouldn't be bitching about, but here I am doing it anyway. Creation is as addictive as huffing spray paint, so if you're anything like me you'll hit that 50 character limit in no time flat.

    Ronald McDonald, created by the boys at Japanese blog Esuteru

    Offline modes are a bit limited, with the usual story, arcade, training, and versus fares. Online multiplayer on the other hand, has quite a few interesting option for the brave digital warrior. Player matches allow you to jump in a room of up to 8 people, with rotating battles where the winner stays on, and all others become a voyeur. You can voice and text chat with everyone else in the room, so be sure you cheer against the guy who just kicked your ass. Ranked matches pit you one-on-one, where victory leads to a load of player points for increasing your rank, and a loss nets you comparatively less. The most interesting online mode is probably Global Colosseo, where you can choose one of an assortment of regional lobbies, which house dozens of fighters. Once settled, you can see an overview of all players in the coliseum, and from there you select a specific player to battle, or drop your name into a digital hat, letting the system match you up against a random who has done the same. It's a neat take on instant action, and probably the mode I enjoyed most, since I rarely had to wait to take on my next opponent, who most times was a created character that looked no where as lovingly detailed as my own.

    The story of Soul Calibur V doesn't make much sense, nor does it need to. The engine is tight, the action is smooth and deliberately paced, beneficial of those who train themselves to be the best, rather than button mashing. While series fans may be rebuffed at the exclusion of some old favorites - give me Hwang/Yun Seong as DLC! - the new additions fill the gaps well enough. If you're a crafty creator, and love going to war with the models of your machination, Soul Calibur V's character creation is second only to wrestling games in the fighting genre. It's enough to keep me entranced, and I feel is a fine 60 bucks spent, especially if you're playing with a group of friends or constantly hitting the online stage.

    The Score: 8 outta 10 Blasters!


    Cats Aren't Very Good at Go Vacation

    Written by Colby Sites

    As a crazy cat man gentleman living alone with two felines, a game like Go Vacation is an odd choice. You see, kitties are notorious for having neither thumbs nor attention spans for video games. Despite this egregious setback, we embarked on our journey to Kawawii Island to let the vacation begin.

    Click to read more ...


    SoulCalibur V Character Creation Rocks My World

    One of my favorite things to do in SoulCalibur IV was create characters. I spent hours and hours creating everyone from Batman and Joker, to Magneto, the cast of Samurai Champloo, even myself and all my friends. The character creation utility was not the most robust, but the sheer amount of clothing and armor options available meant it was possible to create just about anyone you could think of. It looks like Project Soul has outdone themselves this time.

    I realize this character creation trailer may be a hard trailer to watch, as it's a) upwards of 5 minutes long, and b) filled with silly Japanese humor, but sit through it, it's worth it. In addition to the wealth of armor and clothing that is no doubt available, you're now given an amazing level of control to finetune your character exactly as you'd like. Adjust individual body parts, place special customization pieces anywhere on your body or armor, change clothing colors and patterns, scale the patterns, change the color of your weapon effects, sky's the limit pretty much! In addition to creating new characters, you can even change existing characters to to fit whatever ridiculous standards you may hold them to. Mitsurugi in a leopard print dress? Ivy with a negative bra size? Go nuts! 

    One thing that hasn't been mentioned is the amount of characters one can create on a single profile. SoulCalibur IV was capped at 50, which was no where near enough. I've put the question out to Project Soul, so hopefully they respond with news. Regardless, SoulCalibur V is going to be dope, and the character creation only reinforces that. SCV drops on January 31, 2012. Save the date!

    Preorder SoulCalibur V on Amazon


    Ace Combat: Assault Horizon: Dogfight in The Danger Zone

    Growing up, I loved fighter jets, the open blue sky, and explosions. Aside from having an active imagination, I have Ace Combat to thank for that. Not sure how or why I acquired the first Ace Combat game back in 1995 - known then as Air Combat - but I did, and it was good. Fast forward to the year 2011, some 5 or 6 home console sequels later. Having not played any of Namco's recent air dominance titles, I wasn't too sure what to expect from Ace Combat: Assault Horizon. After having logged hours in the sky, I can easily say Assault Horizon offers a surprisingly complex and unique experience that I will continue to revisit in the next few weeks, even ahead of Battlefield 3 and Modern Warfare 3.

    Click to read more ...


    Go Vacation: You Are the Review

    I'm finally getting the chance to experiment with something I've been wanting to try for a very long time. Last week, I was sent a review copy of Go Vacation for Wii, courtesy of my chums at Namco Bandai Games. The problem is, my Wii has been broken for months, so this fun little title is going to waste in my possession. Rather than cry myself to sleep while spooning the unopened copy of what is surely Namco Bandai's opus, I'm reaching out for your help, dear reader. 

    Here's the plan: leave a comment below. If you're a regular reader, you know the drill for OBG giveaways. I'd like your comment to be on topic, so if you should feel inclined, let me know what your dream destination to Go Vacation would be. Or, just say something along the lines of "ii want a frii Wii game." I don't discriminate. HOWEVER! The winner MUST supply a review of the game, to be featured on OBG. This review can be anything you'd like; a write up, a song, a youtube video, a series of comic panels, whatever. All I ask is that you carry this out if you win. Honor system bros, we're bringing it back!

    In a perfect world, the winner will be a family of gaming parents with an excitable, hyper-cute little offspring, but I'm sure the odds of that are slim to none. So, no matter who you are, where you live, or how bad you smell, this contest is open to you, provided you are willing to do the review! Depending on how well this goes, it may become a regular operation here, so maybe this time next year I'll want to get 10 user reviews of Call of Duty: Modern Ops 4. You never know, right?

    Winner to be chosen on 10/30/11. Winner's review must be solely their own, plagiarism will not be accepted. Written reviews must be under 1,000 words, and can be accompanied by images of winner's choice (keep it clean, people!) Audio/video reviews must be under 5 minutes. Audio reviews can be accompanied by images of the winner's choice. Additional forms of review will be accepted after approval. Try breaking the game down into 10 haiku, for instance. Review must be completed no more than 2 weeks after receiving the game. Winner is free to submit any personal information they would like published along with their review (website, Facebook, Raptr profile, etc.) Exceptional work will be considered for future collaboration, pending mutual interest. No purchase necessary. Offer expires while you wait, operators are standing by. Good luck!


    Dark Souls: What is Best in Death?

    Dark Souls, what is best in death?

    Crush the players, see them driven before you, and hear the lamentation of their women.

    That is good. As the successor to 2009’s sleeper hit Demon’s Souls, Dark Souls keeps much of what worked the first time around, while adding one crucial element: greater difficulty. The sadists which comprise developer From Software have no reservations in telling players they will be defeated mightily, and often. When the slogan of your game is “prepare to die” I think you’re dropping hints as to what players should expect. So much death.

    Click to read more ...


    REVIEW: Dynasty Warriors: Gundam 3

    The Gundam series of anime was not one of the first stepping stones down my path of otaku, but it was one of the largest. It was a boon for housing many of the things I love: giant robots, high technology, futuristic weapons, outer space, and in some scenarios, powerful characters and a strong story. It's only logical that I would be drawn to a title that plays out the Gundam universe, be it skinned over Dynasty Warriors or otherwise. After enjoying the first entry in the series and skipping the second, does Dynasty Warriors: Gundam 3 have enough Minovsky particles to keep my interest bolstered?

    Bonus: Win a copy of Dynasty Warriors: Gundam 3 for PlayStation 3! Details below!

    Click to read more ...


    Dark Souls: You Play and You Die

    It is absolutely sick, twisted, and sadistic that a game exists which you're never meant to conquer. A game thats sole purpose is to utterly destroy you, mentally, physically, and spiritually. A game that humiliates you to the point of submission, where you may never come back to play again. That is Dark Souls, one of the games I am most excited to play this year.

    Most times I like a good challenge, but I also like to be able to beat my games with minimal failure. When it comes to Dark Souls though, I could care less. I eagerly await the frustrating touch of Death before gigantic creatures I was never meant to defeat, all in the name of ep1c lo0tz.