Is there something wrong with me? People within the game journalism game are game for gushing over this game. Me, not so much. Don't get me wrong, it looks good. The action seems fun, the graphics are incredible, but something about Enslaved: Odyssey to the West is rubbing me the wrong way.
Capcom's quirky zombie apocalypse series, Dead Rising, is known for it's happy-go-lucky take on slaughtering the undead, and using anything as a weapon. The first entry in the series was well enough received to warrant a sequel. And while Dead Rising 2 is a little under a month away, Capcom offers fans a chance to whet their necromorph killing whistle with the downloadable prequel, Dead Rising: Case 0. Is the rending of rotting flesh worth five dollars?
Whether you're a hardcore who owns every Halo title ever released and was one of the last guys forced off Halo 2's servers, or you swore to never touch the series again after being engulfed by the vibrant pink death of needles, both sides of the spectrum have to agree on at least one thing: Halo be marketing.
Halo ODST's live action trailer was perhaps the best of the bunch, feeling more like a trailer for a Hollywood blockbuster than a mediocre game. The next entry in the series, Halo Reach, has followed it's predecessor with a bunch of live action spots ranging from "damn, dope" to "bland, nope."
Deliver Hope, Reach's latest and possibly last big ramp up to the release, delivers indeed. It's a great mix of flawless graphic effects, immersing action, and a tale being told to hook us into buying the game. And buy we will.
This year's highly self-touted Summer of Arcade saw a pair of releases that caught my eye the way Xbox Live Arcade games rarely do. After spending my sparse free time the past two weeks thumbs deep in the XBLA, here is my late-albeit-great take on Limbo.
Lots of new Fable III tidbits floating around the web this week, folks. There's the game's opening cinematic, which we'll touch on later. More importantly, Lionhead Studios is ramping up the release of it's opus in one of the most interesting ways possible; by allowing you to create your own in-game non-player character!
Visiting Fable III's Villager Creator will prompt you to answer a few questions to establish your NPC's background. Once that's set, you have a limited number of hair, headwear, and clothing options to jazz up your townie. Finally, choose a voice for your creation and a villager is born! It's a cool time killer if you don't plan on buying Fable III, however if you do, and you pre-order, you'll be able to import your villager into the game. Once you fire the game up, the product of your five minutes of labor will offer your Fable protagonist money, information, and possibly indecent sexual proposals. Schwing!
And now onto the trailer, which you can view below. It's kinda like the movie Up; presented well, well animated, and well written, with an underlying tone of sadness. I'm not sure what the trials and tribulations of a dead-chicken-flying have to do with uprising and overturning a dictator, but hey.. What do I know? I'm just a broke-ass, volatile, incorrigible flirt and sex addict (according to Fable III's Villager Creator.)
Your typical game demo consists of a section lifted out of the retail copy of whichever game you're being lured into buying. Oft-times this will be one of the earlier stages of the game, so you can get prepped on story without feeling too lost or having any major plot points revealed. And oft-times these demos feel detached and carelessly thrown onto your plate, just to say "Hey! Check it out! Buy, buy, buy!" Dead Rising: Case 0 is different, in that it wants you to feel like it's an investment.
Sure, its a five buck download, but it's not your typical demo either. It's a prequel to the actual game, following protagonist Chuck on his mission to save his freshly bitten and slowly turning daughter from the zombie infection. Not only does this demo set up the story for where the game will initially pick up, but your experience, weapons, and whatever clothing you happen to find will transfer over to the main game. Well done Capcom, not only are you doing something refreshing with the token idea of the game demo, you're also justifying the five dollar entry fee. I'm still unsure if I want to spend $60 for Dead Rising 2, but I'm pretty sure I'll pay the fiver to try out Case 0.
It is with a heavy heart that I must tell you that the incredible looking XBLA/PSN game Scott Pilgrim vs. The World will be a PSN exclusive.. For two weeks. That's right, Sony has landed the exclusive rights to 4-player online coop beat 'em up for a full two weeks before Microsoft can get it's filthy rich hands on it. This annoys me, because I wanted to be able to play the game on day one, and I'm sure as hell not going to buy it for PSN, because it's still not impressive enough for my cooperative cohorts to move away from what I think is the superior service, Xbox Live.
Update on Wednesday, August 11, 2010 at 3:32PM by
Ernie
Well, apparently this article is moot. I finally got the memo that Scott Pilgrim vs. The World will not have online cooperative multiplayer on either XBL or PSN. Bummer!
In a previous post, which we discussed Halo Reach's E3 trailer, my pants felt a little funny after seeing the clip of a space fighter battle from the game's campaign. Good funny. While that isn't the only reason why I'm excited, it's a pretty big contributing factor. The multiplayer demo was solid enough to sell me on a buy, but the space fighter battle might be a section of the campaign I'll have to play over and over.
It reminds me of good old air combat games on the systems of yesteryear, a genre which I feel hasn't been explored and built upon on these latest gen consoles. There have been a few releases which try to recreate the fire old flying shooters had, such as Snoopy Flying Ace, the H.A.W.X. series, Warhawk, et al, but I'm waiting for a very intense and deep space shooter. Until then, here's the Halo: Reach excerpt.
A few days late, but I finally got my grubby, finger-printing (more on that later) paws on the new Xbox 360 Slim. Nice! I really like the new redesign. It looks much smaller, and it is, next to the fat Xbox, you can really tell the difference. Weight wise, the SlimBox isn't much lighter, but it is noticeable.
Pros:
Runs quietly
Tiny, portable hard drive
Touch responsive power and eject button feels sophisticated
Slightly smaller S-controller with all black finish and mirrored home button
Built in wifi
More vents means extra cooling
Cons:
Hotter to the touch than the FatBox, even with all the vents
Gloss finish is a fingerprint whore
Slighly smaller power supply brick is still a brick
All in all, it's a nice piece. And coupled with GameStop's ridiculous trade-in promotion, this is a great time to upgrade.
According to some hotshot at Microsoft, there are a lot of great changes and additions in store for Xbox live. First and foremost, Netflix for XBL is no longer borderline worthless, as you can now search for titles to add to your instant queue right from your Xbox. What a novel idea! Some other things were said, blah blah blah, who cares. The only other thing of interest is probably the ESPN content streaming over XBL. Watching ESPN programming on your 360 is pretty cool. Taking ESPN trivia, declaring team allegiance and polling your online friends about their favorite teams, not so much. But it's the idea that counts, right?