Search OBG
Contact OBG
This form does not yet contain any fields.

    Entries in ps3 (201)


    Borderlands 2, How You Doin'? 

    Borderlands 2 is making some noise with not only a release date, but a trailer to celebrate the release date. It doesn't have to make sense, if it's awesome. And this is most definitely awesome. 

    I was pretty late to the party with Borderlands, not playing until mid-2011 (judge all you want,) but after finally experiencing the dopeness I'm thinking Borderlands 2 is going to be a day 1 get. Dual wielding heavy machine guns? Fat woman cleavage? Ninja? A robot doing the robot? BAZILLIONDIER? Sold.


    Retro City Rampaging Across All Formats!

    Well, almost all formats.

    Remember that update that Retro City Rampage creator Brian Provinciano promised us last week? It came today, and it is a good one. No longer will you be confined to experiencing the throwback madness on XBLA and WiiWare, but now also on PlayStation Vita, PlayStation Network, and of course Steam. How's that for a doozy? And the Steam version is chock full of bonus goodies that will make any multi-console owner lean toward picking up that PC copy. Feel the burn, iOS/Android gamers!

    So sit back, relax, watch this latest trailer - which is another frantic ode to the 80s that RCR has just about mastered - and wait for the spring release date. Preorder that bitch right here


    Akuma Comes to Street Fighter X Tekken in a Big Way

    It ain't hard to tell. I excel, then prevail. It also ain't hard to tell that I have fallen out of love with Capcom recently, mostly due to their business practices rather than the games they develop and publish. After having told myself I would swear off any purchases of new Capcom games in 2012 (used games are fair play), they had to go and release this Street Fighter X Tekken trailer - in which Akuma goes bat-shit. Also M. Bison, Ogre, etc, etc.

    Seriously, this finishing move takes all of Akuma's prior super moves and drops a hot load on them. I liked Street Fighter X Tekken, but I didn't want to buy it new out of principle. But damn, this just done changed my mind. Good job Capcom. I will buy even though you'll release Hyper Super Street Fighter X Tekken Arcade Edition before 2013 rolls around.

    Let's see Tokido pull this one off at the next EVO. 


    Soul Calibur V: Creating a Solid Fighter

    Soul Calibur IV is one of the only non-classic fighting games that I was playing as recently as late 2011 - 3 years after its release. Wait, does that make it a classic? Er, well instead of splitting grey hairs, let's get back to the matter at hand. Soul Calibur V has supplanted its predecessor, but how much time should you invest in this one, if any?

    Soul Calibur V is set 17 years after the conclusion of the fourth. The old Nightmare has been defeated, and the Soul Edge has chosen a new master, much like the Soul Calibur has chosen one other than the ageless beast, Siegfried. The story follows the adventure of Sophitia's offspring, Patroklos and Pyrrha, as they quest against the Edge in the name of the Calibur, and in the name of revenge.

    Ezio is immediately the most fitting bonus character added to a Soul Calibur title

    Put simply, the story mode is atrocious. The tale is blandly told with voices layered over black-on-parchment sketches that aren't even fit for concept art. There's some sort of world map to make it seem like the player has a destination and purpose, though there is no real reason for it, the battles move forward very linearly. Every now and then the player is rewarded with a cut-scene for their hard work, which seems like more of a thrown bone than anything else. Fortunately, the fight mechanics are tight and tuned, and the battles hot and heavy.

    The game has drastically changed in many ways, except for perhaps Ivy's bust size. Gone are many of the characters known and loved by the series' fan base, replaced with alternates of similar styles. Some old favorites stand the test of time, others are gone completely. Most notably, Kilik is replaced by a younger Kali Yuga disciple, Xiba. Though Kilik makes a special appearance as a hidden character, he is without pole arm, and instead uses the weapon shifting style of his mentor, the Edge Master. The complete omission of my all-time favorite style, that of Hwang/Assassin/Yun Seong is what really hurts most.

    Mitsurugi remains, because the grizzled Japanese samurai is irreplaceable

    Questionable design choices aside, I'm still captured by the combat. In my arcade adventures and versus violence, I grit teeth, shouted at the screen, and attempted to snap my controller on quite a few occasions. Mostly to clean, close battles as opposed to computer cheese and frustrating controls. The fighters are responsive to input commands and combos, as tricky as they are. The biggest change is perhaps the ease of firing off Critical Edge 'super' moves. Whereas they previously required a bit of skill and a bit of chance to open the window for a Critical Finish, now all you need is a full Critical Edge gauge and, boom, instant gratification at the expense of your opponent's life. As with many true 3D brawlers, command sequences are king and memorization is the queen, so the uninitiated should not expect to be pro from the go. Even with an inhumane amount of hours logged in SC4, it still took me some time to reacquaint myself with SC5's action. Button-masher beware!

    My excitement for Soul Calibur V lie directly tied to the revamped character creation tools, the very thing that kept me locked on Soul Calibur IV for so long. This time around the tools do not disappoint, with the ability to add numerous patterns to clothing, position pre-made labels, and tack on extra bits of equipment just about anywhere on your characters person. Make yourself and your friends, make your favorite movie stars, hell, even make fighters from other games. Just about anything is possible. The selection of faces leaves a bit to be desired, but the other customization options are so robust, I'm pretty sure the avid creator will not mind too much. Unfortunately, back is the limit of 50 characters, which I probably shouldn't be bitching about, but here I am doing it anyway. Creation is as addictive as huffing spray paint, so if you're anything like me you'll hit that 50 character limit in no time flat.

    Ronald McDonald, created by the boys at Japanese blog Esuteru

    Offline modes are a bit limited, with the usual story, arcade, training, and versus fares. Online multiplayer on the other hand, has quite a few interesting option for the brave digital warrior. Player matches allow you to jump in a room of up to 8 people, with rotating battles where the winner stays on, and all others become a voyeur. You can voice and text chat with everyone else in the room, so be sure you cheer against the guy who just kicked your ass. Ranked matches pit you one-on-one, where victory leads to a load of player points for increasing your rank, and a loss nets you comparatively less. The most interesting online mode is probably Global Colosseo, where you can choose one of an assortment of regional lobbies, which house dozens of fighters. Once settled, you can see an overview of all players in the coliseum, and from there you select a specific player to battle, or drop your name into a digital hat, letting the system match you up against a random who has done the same. It's a neat take on instant action, and probably the mode I enjoyed most, since I rarely had to wait to take on my next opponent, who most times was a created character that looked no where as lovingly detailed as my own.

    The story of Soul Calibur V doesn't make much sense, nor does it need to. The engine is tight, the action is smooth and deliberately paced, beneficial of those who train themselves to be the best, rather than button mashing. While series fans may be rebuffed at the exclusion of some old favorites - give me Hwang/Yun Seong as DLC! - the new additions fill the gaps well enough. If you're a crafty creator, and love going to war with the models of your machination, Soul Calibur V's character creation is second only to wrestling games in the fighting genre. It's enough to keep me entranced, and I feel is a fine 60 bucks spent, especially if you're playing with a group of friends or constantly hitting the online stage.

    The Score: 8 outta 10 Blasters!


    Shank 2: A Probable Get

    In case you may not have heard, Shank 2 has released! As I toil away here at work, I am imagining what it would be like to put on the bandana (and chainsaw, and machete, and shotgun, and pistols, etc) again. Just the thought is making me glow like a New Jersian guido.

    The original Shank was a wild romp of blood, weaponry, and style; three things that rank highly on my food chart of consumable dopeness. Look for a review up here very soon, but in the mean time you should probably play it yourself. With better visuals, more ridiculous scenarios, outrageous costumes, and tightened gameplay, I think Shank 2 will be worth your $10. 


    Kingdoms of Amalur: Reckoning Flaunts Fate Shift Kills

    I hope the title has properly confused you. If what I've gathered is correct, Kingdoms of Amalur: Reckoning has something to do with bloody socks and Spawn. Alright, not really, but former Red Sox pitcher Curt Schilling and comic book legend Todd McFarlane are driving forces behind this new IP, as developer 38 Studios' founder and art director respectively. Can you tell I'm not too familiar with this title?

    Marketing has been stealth at best, and what has been shown off was never enough to pull me in. Maybe it's because I'm an extremely dismissive person by nature? Whatever the case may be, the Oblivion-sized Reckoning has finally released some footage worthy of my dwindling attention span. COMBAT! While many of the story-specific combat elements seem a bit convoluted (whut is a fate shift kill?), the action looks lovely in motion, doesn't it?

    KoA:R, I will now try my best to pay attention to your press releases within my collapsed quarry of an inbox. Don't screw this up!


    Max Payne 3: More than Bullet Time

    Max Payne is back for the third time, and he brings bullets and time. But that's old news. With Rockstar at the helm of the fabled action series, the forces driving Max Payne 3 is the big story. Targeting, animation, enemy intelligence, pimpin'! I had the chance to see some of this in person, and it was pretty damn impressive. Now, you can see it too! Though more a developer diary than a full on trailer, these 3 minutes of Max are as lovely as they are informative. You want neck shots? You got it. How about Max bullet-diving into the side of a bus? Gotcha covered. 

    Max Payne 3 is looking as smooth as a bald head so far, and it'll probably continue to. My worries begin and end with how deep the gameplay will be. Shooting dudes in the eye while diving backwards down a flight of stairs never gets boring. Or does it? Rockstar better figure out a way to teach this old dog some new tricks.


    Uncharted 3: Naughty Dog's Deception

    A little bit of this, a little bit of that, but mostly stuff like this

    Uncharted 3 has the unfortunate honor or being the follow up to Uncharted 2, one of the best games of 2009, and still one of the most impressive titles released on PlayStation 3. The series is one of the closest things I've ever played to a movie thanks to the brilliant harmony achieved by all its parts. Writing, acting, action, and cinematography come together to offer a dynamic experience that is as fun to watch as it is to play. Been that way since the start. The third entry in the series is undoubtedly a blast to play and watch, and the production value is as amazing as always. Then why is it that after completing the campaign I couldn't help but feel a bit empty?

    Click to read more ...


    Tim and Eric and Genki Sell You on Saints Row: The Third

    Did you know that Tim and Eric teamed up with Saints Row: The Third to make a reality out of the fictional Professor Genki and his Japanese inspired game show wack house? It's true. And it's actually pretty good. Normally, not even the Chains of Olympus could keep me in my seat for an entire 12 minutes of YouTube video, but I can honestly say I watched Professor Genki's Super Ethical Reality Climax from start to finish, without any forwarding of the timeline. Highly amusing!

    If you're a fan of Tim and Eric's offbeat sense of humor, this video is made especially for you. Even if you're not a fan of the ambiguous duo, this "game show" has enough gratuitous skin, fried chicken, and tall cats to keep you entertained, and perhaps coax a $60 purchase of Saints Row: The Third. As if the game didn't look like enough of a wacky romp. My question is, when will we see Professor Genki's Super Ethical Reality Climax on weekly network television? Not soon enough.

    Preordered Saints Row: The Third yet? Get off your ass and do it, you'll get $10 of Amazon credit and the Genki Pack, which includes a Professor Genki suit and Man-A-Pult Car. Praise Genki!


    What do Jonah Hill, Sam Worthington, and Dwight Howard Have in Common?

    Call of Duty: Modern Warfare 3, of course. Activision has a history of creating amusing live action spots for their cash cow, so why should MW3 be any different?

    Call of Duty: Modern Warfare 3 releases on November 8. Hey, that's this week! Preorder now, if you haven't already. That is of course, providing you're not content with your purchase of Battlefield 3. Or not planning to throw every waking hour of your winter away on Skyrim.