Search OBG
Contact OBG
This form does not yet contain any fields.

    Entries in xbox360 (212)


    Revengeance is a Dish Best Served Milolotold

    See what I did there? It's a mish mash of mild, cool, hot, and cold. Metal Gear Rising: Revengeance has taken making sense and slashed it to teensy-weensy pieces, so why should I care if the title of this post is nonsensical? You're welcome.

    Seriously though, Revengeance is looking alright by me, but you know, I'm a fan of fast-paced flashy action games with questionable story content. It's beginning to look a bit like what I had hoped Ninja Gaiden III would be, but fell laughably short at. Though the Metal Gear Solid games have normally woven complex storylines, I can't help but question Raiden's Platinum-powered spinoff. But fuck it, cutting concrete pillars and people in half in one stroke; like.


    Dishonored Shows a Gory Victorian Futurism

    Bethesda and Arkane's next shit has graced us with two bloody handfuls of Dishonored gameplay, which has me pumped to assassinate masked guards in me-mode! Little known fact: I'm head over heels for the way under utilized first-person slasher genre. 

    Though the graphics aren't really wowing me, Dishonored looks to be a whole lot of cut throat fun with its roof jumping, sanguine gushing, magical power wielding, Victorian futuristic craziness. And the star of the show is of course that incredible collapsible butterfly sword. Hey Bethesda, pack one of those things in the Collectors Edition and charge $200 for it. You'll have my Benjamins thrown at you instantaneously! 


    Vampire or Slayer? Skyrim Goes Gothic in Dawnguard

    Here's a look at Dawnguard, the upcoming expansion to The Elder Scrolls V: Skyrim, which looks like a whole chain of events somewhat similar to the Companions quest line, except focusing on vampires rather than werewolves. Also, horseback combat and giant fucking frost trolls. You know, Game Jam shit! 

    Vampirism was a total pain in the ass in Oblivion, and I didn't think it was worth the trade off of not being able to travel in daylight without taking damage. And if you wanted to reverse the curse, you had to spend hours upon hours toiling through a quest that you may or may not have enough focus to complete. As that was a throw-in and this is an actual entire mass of downloadable content, I'm hoping it's a little better implemented and runs deeper than just faster regeneration and shit. From the looks of it, transforming into a true beast of the night is an option, which is a step in the right direction.


    WWE ’13: A “Revolution” For Wrestling Video Games?

    Written by Jimmy Donofrio

    Back in January, I wrote a piece on WWE ’12 that begged Yuke’s, THQ, and the WWE to change the tired formula of their wrestling video game. It was the first year for the newly branded brawler, but not enough had actually changed to justify buying what amounted to an updated roster (and even that was incomplete, as Chris Jericho, a headliner at this year’s Wrestlemania, is still missing from the game despite three rounds of DLC). I wanted the game to be about the business of wrestling, eliminating the kayfabe and basing matches on performance goals (including losing on purpose) instead of simply winning and furthering the story.

    Flash forward four months, and the first new details of this year’s entry, WWE ’13, have finally emerged. On Tuesday, IGN debuted the new teaser trailer and exclusive details of WWE ’13, along with an exclusive interview with cover-grappler, CM Punk. While it isn’t everything (or, arguably, anything) that I could have hoped for, I’ll admit, there is a lot to be excited about.

    The shiniest addition that will get most of the attention in the lead up to the October 30 release is the new Attitude Era Mode, which will warp players back in time to the late 90’s, the heyday of professional wrestling as a moneymaking, media-driven spectacle. You’ll play through some choice storylines of old while reliving the Monday Night Wars from the perspective of the WWE and classic superstars like Stone Cold Steve Austin, Mankind, and The Undertaker. It isn’t mentioned in the article, but it’s obvious that Yuke’s found some inspiration in the “Jordan Challenge” and the recent success of the NBA 2K series. How it will be executed is yet to be seen, but if there’s one thing that sells in professional wrestling, it’s nostalgia.

    Is it finally “Clobbering Time” for a WWE video game?

    What really got me pumped up were the new details pertaining to individual matches. New settings and factors will make previously unrealistic (I realize the irony in using that word, but stay with me) match lengths and outcomes more logical and bearable, by professional wrestling standards. From the IGN article:

    ..players will be able to adjust a setting called ‘Match Experience’. Three settings - “Quick”, “Normal” and “Epic” - will affect the overall pacing of a fight, independent of AI difficulty. Factors such as momentum, damage, enemy aggressiveness and even kick out and reversal rates will be affected. The difference can be staggering. Quick matches feel lightning quick compared to epic ones, where superstars seem to have limitless stamina - and health.

    Add to that a new setting that limits the amount of finishers available to use during a given match (from 0 to infinite) and tweaks to the way devastating moves will influence pinfalls, and I’d argue that we’re starting to see a change in the genre as a whole. Up to now, wrestling video games were fighting games based on the “rules” of the wrestling universe. These changes to match mechanics are the greatest step towards a real broadcast wrestling experience since the introduction of real TV and PPV arenas in WCW/nWo Revenge on the N64.

    There’s still a lot to be revealed and learned about WWE ’13 in the coming months, but I’m going to label myself “Cautiously Optimistic” that this is actually a step in the right direction for the future of wrestling games. We may never get the real look behind the curtain that I rallied for, but actually attempting to mirror the product your game is based on is certainly good enough, for now.


    Sleeping Dogs Shows You What's Hip in Hong Kong

    I haven't visited many places in my life time, but I was lucky enough to spend a week in Hong Kong, easily one of the world's most awesome cities. The weather is beautiful, the people are friendly, and the vibe is strangely reminiscent of my home city of New York. Though I did much during my time spent in the Pearl of the Orient, there were some wonderful activities I missed, without a doubt. Sleeping Dogs is here to make sure that you won't miss a beat in Hong Kong. From drag racing, to karaoke, to slashing dudes with meat cleavers, it's all here!

    The more I see of Sleeping Dogs, the more impressed I become. The True Crime games have always been a guilty pleasure of mine, but it looks like I will not need to feel guilty about enjoying this one at all because it looks fucking awesome. Alive, bustling, full of activities. The racing looks fast, the fighting looks visceral; the whole package just looks right. But looks ain't good for nothing, it's all about that feel. Don't fuck up that feel, Sleeping Dogs.

    This article has been approved by the Hong Kong Tourism Board (香港旅遊發展局).


    'Nuff Said: Halo 4 Box Art

    Courtesty of the super-geeks at NeoGAF, thank their kind hearts. God bless and good night.


    The Walking Dead: Episode 1: Short, Sweet Drama (+ Giveaway)

    Zombies are dead. Well of course, they're reanimated corpses, what else would they be? Alright, let's take this from the top then. The zombie genre is dead. These days, anything starring the dead risen is laughably late to the party or trying to desperately cling to the waning corpse rush of the past few years. I tend to avoid zombie-centric media at all costs, save for a few exceptions, such as The Walking Dead. Surprisingly, I wasn't all too excited to play the game - which is based in the world of one of my favorite TV series - mostly because I'm no particular fan of point-and-click adventures. However, when a review code for The Walking Dead: Episode 1 landed in my lap, I couldn't let it go unplayed, and I am very happy with the end result.

    Hit the jump to find out how you can win your very own copy of The Walking Dead: Episode 1!

    Click to read more ...


    Dragon's Dogma: A Child to Raise and Call Your Own

    Written by Jason McKoy

    Just the other day I saw Skyrim sitting in a seedy bar, sipping on a flagon of mead and lamenting some of his past decisions. Then walked in the sexy mistress World of Warcraft, causing the old boy Skyrim to suddenly perk up. World of Warcraft may be longer in the tooth than some of the other patrons of this dive, but make no mistake, she is just as sexy if not sexier than the other floozies. And man, is she’s experienced. She doesn’t walk, she glides. She doesn’t sit at the bar, she hovers by it. She is the only thing thus far to raise Skyrim’s head, sunken in skooma and waning hype. He looks at her and whispers one word: "Wow." The night ends much like it usually does in fantasy scenarios: liquid courage, modern-primitive courting rituals, Skyrim finger-banging WoW in the bathroom, and the two shacking up together, blackout drunk. The next morning, the walk of shame.

    Six months later WoW contacts Skyrim with some interesting news. She’s pregnant and he’s the father. Rather than chalk it up as a one night stand and deny his patriarchal role, Skyrim does the noble thing and fathers up, raising the kid as his own. Though one day, he begins to notice that this child doesn't look much like his supposed father. The two have very little in common aside from the mutual enjoyment of action and RPGs, the similarities end there. Skyrim begins to question whether or not this bastard is even his own. In spite of WoW’s protestations, Skyrim demands a paternity test. Knowing of only one surefire way of making absolutely certain that this child possesses his DNA, he does what so many men in this situation have done before him: he turns to the wise sage Maury Povich.

    Skyrim discovers that the child he has been raising for all this time, who he trained in character classes, taught the ways of the Dragon, and travailed an arduous open world where danger lurks behind every blade of grass, is not his own. Skyrim discovers WoW has been seeing two other men, Resident Evil and Devil May Cry; wild dudes from Japan that are painfully successful in the East and tremendously popular in the states as well. With mother and father at ends, what does fate hold for the child? We will find out come May 22 when Dragon’s Dogma releases for 360 and PS3. Featuring stylized combat and visuals that only Capcom know how to forge, an exciting combat engine, and an intelligent spin on the typical dungeon crawling AI controlled party, Dragon’s Dogma looks like the child you have always wanted. It will take just as long to nurture and raise, given the tremendous open world and numerous NPCs, all with unique features and personalities. Be prepared to dedicate your (social) life to this baby until either it reaches maturity, or you grow old and it puts you in a home for the rest of your elder years, alone and neglected.

    Editor's Note: I still uphold my boycott of Capcom titles until they get their business practices straight, however Jason makes a mean argument. -Ernie


    Ninja Gaiden III: Dynasty Warriors Hayabusa

    After having such a good time with the recent reboot of Ninja Gaiden and Ninja Gaiden II, I was sort of looking forward to Ninja Gaiden III. Tomonobu Itagaki was cast out, Metroid: Other M fell flat on its face, yet Team Ninja soldiered on with the latest Ninja Gaiden entry. The odds were stacked against this title before development even begun. Whereas past games in the series focused on gore, difficulty, and obscenely large boobs, the third put an increased focus on Hayabusa's thoughts and feelings. I don't mind games that expose a character's psyche, however if not well done, the story becomes as appetizing as raw chicken. The same mistake made by Metroid: Other M, but no one learns, do they? Even after IGN's infamous 3/10 rating on release day, I held on to a shred of hope and purchased the game the following week. What a mistake.

    Click to read more ...


    Batman: Arkham City GOTY Edition Justifies My Non-Purchase

    Some folks were quizzing me on why I didn't purchase Batman: Arkham City when it originally dropped. My reason: wait for the Game of the Year Edition (also, Skyrim.) All the DLC - challenge rooms, Robin, Nightwing, Catwoman, and tons of skins for The Bat himself - in one neat little package. As an extra-special bonus, the brand new Harley DLC comes packed in. Some things are worth waiting for.

    Batman: Arkham City Game of the Year Edition drops on May 29. For existing Arhkam City owners, "Harley Quinn's Revenge" DLC will be able to get got on May 30.